Destiny release date confirmed by developer Bungie


Bungie’s Destiny is on its way as the developer confirms that a Destiny release date will see the Halo follow-on launch on September 9 2014.


Shaping up to be a first-person shooter of epic proportions, Destiny will see gamers jump between post-apocalyptic planets, fighting off waves of varying alien hoards in a bid to reclaim mankind’s lost territories and safeguard the last remaining city on Earth.


Destiny is developer Bungie’s first new IP since the Halo franchise which dominated Xbox sales charts for a number of years. The game will launch for PS4 and Xbox One on September 9, as well as the now aging PS3 and Xbox 360 consoles.


"Destiny has always represented a new beginning for our team," an official Bungie spokesperson said in announcing the Destiny release date. "It was born from brave possibilities. We dreamed of a renewed and independent Bungie. We found partners willing to bet big on some crazy new ideas with us.”


They added: "We first shared the design pillars of Destiny less than one year ago. We promised to redefine what players should expect from a Bungie game. We said we wanted to change the way people play games together. We set our bar high. For us, Destiny represents a once in a lifetime opportunity.


"Since then, Destiny has continued to reveal its promise. Every new build brings us closer to our original vision. With those goals in sight, we intend to use every moment from now until the release of the game to ensure that Destiny lives up to your expectations, and our own."


As well as announcing the Destiny release date, Bungie has confirmed that a game beta will be offered from early summer, with PS4 and PS3 gamers set to be the first to benefit.


The Bungie spokesperson concluded: "The early support and enthusiasm for Destiny has been inspiring and humbling. We believe this is the right decision for our game, our studio, and our passionate community. Thank you for coming along with us on this adventure."


Read More: Best Games 2013



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Google to launch Android powered Nexus TV set-top box?


Google looks set to get back into the TV game, with an Android powered Nexus TV set-top box tipped for release in 2014.


A device that looks set to be similar to Apple TV, only with Android at its core, the mooted Nexus TV set-top box will allow users to stream content from the likes of Netflix and YouTube, as well as make use of apps and play games downloaded from the Play Store.


Again in a similar vein to Apple’s own set-top unit, the newly teased Nexus TV offering is said to not support live broadcasts, instead making use of connected capabilities to bring online content to your home’s biggest screen.


Although an exact cost is currently known on the Nexus TV, is has been suggested that like its Google Nexus 5 and Google Nexus 7 siblings, it will be “aggressively priced.”


Reportedly shown off behind closed doors by Google’s Andy Rubin at CES 2013 last January, it has been suggested that the Nexus TV box was originally intended to be launched at Google I/O this summer before being replaced by the USB connected Google Chromecast.


Now tipped for an early 2014 arrival, the Google Nexus TV box will reportedly tackle the wider home entertainment market, with an integrated camera and motion sensor bringing the likes of Skype to the set-top box.


Gadget blog TheInformation has cited “people who have seen the device or were told about it” in suggesting that the Nexus-branded set-top box will launch “in the first half of next year.”



Read More:
Google Nexus 10 review



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Pentax K-3 Camera Review


What is the Pentax K-3?


The Pentax K-3 follows on from some impressive recent Pentax DSLRs that have applied some real pressure to the ‘big two’ traditional DSLR manufacturers. The K-3 marks a departure from previous generation models, sporting a new 23.2MP sensor that's not only a bump in resolution, but also manufactured by Sony. On paper the K-3 is a DSLR which many Pentax users have been waiting for, but does it deliver on this promise? Let's take a closer look to find out…



SEE ALSO: Best cameras 2013




Pentax K-3: Features


As well as the new sensor, the Pentax K-3 features an AF system that's yet to feature on previous Pentax DSLRs. This new system offers 25 cross-type AF points, out of a total of 27. Although it's not quite as comprehensive as some competing models – with recent Nikon DSLRs, for example, employing 51-point set-ups – the fact that 25 of the 27 points are of the more sensitive cross-type variety should ensure some impressive AF performance.

This is promising start, but one feature sadly missing from the Pentax K-3 is any kind of Wi-Fi functionality. Although Wi-Fi isn't a 'must-have' feature for all photographers, it's disappointing that it doesn't feature as standard.


If you can't do without Wi-fi functionality then all is not lost. Pentax has recently developed a new range of SDHC cards specifically to be used with the K-3, under the name of 'Flucard'. These cards differ from the ubiquitous Eye-Fi cards by not only supporting the transfer of images, but also allowing for wireless control of exposure settings and focusing via a compatible Smart device.


SEE ALSO: 10 Best DSLRs you can buy



Back to the K-3's new sensor – as mentioned the chip is a Sony developed APS-C CMOS sensor featuring a jump in resolution from the 16.2MP sensor used in recent Pentax DSLRs. Although the chip has a slightly lower resolution, it's safe to assume that it's the same sensor as used in both the Sony Alpha 77 and NEX-7.


An added bonus is that thanks to the implementation of an in-camera stabilisation system, the Pentax K-3 offers image stabilisation on all Pentax K mount lenses including older manual focus lenses.


In keeping with one of the major current trends in digital photography, the K-3's sensor also does away with the anti-aliasing filter and as a result should deliver sharper images. One of the trade-offs of this development is that there could be issues with moiré patterning.


Pentax has developed an interesting system to counter the threat of moiré patterning when shooting a scene in which moiré patterning could be a major issue. With the K-3 you can switch on a setting in the camera that moves the sensor by around a pixel while shooting, creating just enough blur to eliminate that risk.



Completing the full specification is the K-3's processing engine. The processor delivers an impressive continuous shooting speed of up to 8.5fps, as well as a substantial ISO range of 100-51200. Another welcome feature maintained from other Pentax DSLRs is the ability to store Raw files in both Pentax’s PEF format and Adobe-native DNG files.



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Android phones add Google Play Music SD support


A new Google Play Music app update has been rolled out, with offline listing brought to Android handsets through the addition of SD card support.


A preinstalled music service on all Android handsets, Google Play Music lets users search for, play and share their favourite music. With users able to create their own personal playlists, the service also features an All Access option for listening to radio on the move.


Now, the addition of SD card support means that users with handsets running Android 4.4 KitKat can cache tracks to their storage cards, saving them for offline listening at a later date.


To cache their favourite music, all users must do is enter the Music Settings options and enable the offline capabilities at the foot of the ‘Downloading’ section. Whilst this update is intended to provide SD card support for newer Android devices, rumours have emerged that tentative attempts to implement a similar storage option for Jelly Bean users are also underway.


Although the most high profile of additions, offline support is not the only new feature to be brought to Google Play Music.


Elsewhere, the Android music service has added the ability shuffle any artist’s full track catalogue, as well as introducing improved social networking connectivity to share content.


To share a song, the user simply has to access the action overflow menu whilst they’re listening and the option to “share” will instantly be evident.


Read More: Google Nexus 5 review



Via:
PocketLint



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iPhone 5S TouchID reportedly losing accuracy over time


A number of iPhone 5S users have suggested that their phone’s TouchID fingerprint scanner is losing accuracy following initial uses.


With the iPhone 5S having been on sale for less than three months, handset owners have started suggesting that they have been forced to rescan their fingers on a number of occasions due to degradation in the TouchID sensor’s ability to read prints.


“I’ve been using Touch ID since I got an iPhone 5s in mid-October,” Dr Drang, an online commentator described by news outlets as ‘a consulting engineer well known amongst nerds on the internet’ has stated.


He added: “Generally speaking, I like it, and I find it faster than the old swipe-and-passcode method, but I’ve felt compelled to reteach it my fingerprints twice already. I know this sounds impossible, but its recognition of my prints seems to decay with time.”


Detailing the issues he stated: “I rescanned my fingers this weekend, and Touch ID has been amazingly fast and accurate since then. Just as it was when I first got the 5s, and just as it was a few weeks later when I rescanned my fingers for the first time. Just before each rescan, though, I was so frustrated with Touch ID I felt like throwing the phone across the room.”


Drang is not alone in his complaints of a degrading TouchID sensor either. Since his reports surfaced earlier this week, dozens of iPhone 5S owners have since shared their own TouchID accuracy issues.


According to tech site BGR, “numerous people have posted responses on Twitter and sent BGR emails indicating that they are experiencing Touch ID accuracy degradation as described in this post.”


Apple has yet to comment on claims of TouchID degradation and, at present, we at TrustedReviews have yet to experience any such issues ourselves with our own iPhone 5S handsets.


A fingerprint scanner protected by a sapphire glass layer, the iPhone 5S incorporated TouchID sensor can be used to unlock the Samsung Galaxy S4 rivalling handset, or as a quick method for making purchases through the Apple App Store.


Read More: iPhone 5C review



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Microsoft Surface 2 Tablet Review


What is the Microsoft Surface 2?


Microsoft has two styles of tablets: full Windows 8 hybrids like the Surface Pro 2 and Asus Transformer Book T100 that run desktop apps; and low-power, ARM processor-based Windows RT tablets that come with a ‘touch friendly’ version of Office running in desktop mode, but which can only install and run tablet apps from the Windows Store.

The Surface 2 falls into the latter category and usurps the Surface RT from last year, though the latter remains on sale at a knock down price. It shares the basic design of the Surface Pro 2, but it’s lighter, cheaper and has longer battery life. What’s the real difference? Well, where Windows 8 tablets want to replace your laptop or PC, the Surface 2 wants to give the iPad Air and its kin a bloody nose by making you more productive.


SEE ALSO: Tablet Buyer's Guide




This is the taller of the two kickstand levels


Surface 2: Design


To make all this work the Surface 2 is available to buy with two keyboard accessories: the Touch Cover 2 (£99) and the Type Cover 2 (£109). Neither are included in the price of a Surface 2, but buying a Surface 2 without either defeats the purpose because the keyboards are totally integral to the Surface 2’s design. That’s why the price as reviewed above doesn’t read £359 (the price for a 32GB Surface 2) but £460, i.e. the price of the Surface 2 with a Touch Cover. That said, for reasons we’ll get into later, we recommend you buy the slightly more expensive Type Cover.

The keyboards clip very securely to the bottom of the Surface 2 and combine with the built-in kickstand so you can comfortably set the Surface 2 down on a desk and start working. It’s here where the first changes to the Surface 2’s design become evident. The kickstand, which used to have one very steep angle, now has two angles: a tall one that isn’t quite as extreme as before and a flatter one that ensures the screen actually faces you when it’s set down on a desk.


SEE ALSO: 10 best tablets you can buy




The new flatter angle is much easier to use


It’s a big improvement that makes using the Surface 2 much easier and more comfortable than its predecessor, provided you use the Surface 2 on a flat, stable surface that is. While you can use the Surface 2 on your lap, it never quite feels stable. and can be very sensitive to the angle that you sit at, so it’s comfortable and stable when sat in a low chair (e.g. on a sofa) but less so when sat in a higher position like the Surface 2.


Elsewhere, the changes are pretty minor. The Surface 2 is marginally slimmer (8.9mm thick vs. 9.4mm) and marginally lighter (676g vs. 680g) than the Surface RT, but not enough that anyone will notice. This makes the Surface 2 very much a two-handed tablet as it’s too heavy and the 16:9 aspect screen feels a bit tall and awkward when held in portrait.



SEE ALSO: Best Windows 8 laptops and tablets




Note the darkened patches along the top edge


The only other noticeable visual difference is the finish, as Microsoft has ditched the dark grey painted finish to the bare silver metal below it. This helps distinguish the Surface 2 from the Surface Pro 2, but also gives the Surface 2 a slightly coarser texture that we’re not huge fans of. It’s something you’ll get used to in time, but it lacks the refinement seen on the iPad Air.


Indeed, while the Surface 2’s build quality and design is very good in most places, there are one or two places where the attention to detail isn’t quite up to it. The plastic segment at the top that contains the wireless radios leaves a couple of unsightly joins on the top edge that aren’t as seamless as we’d hope, while the slightly darker silver paint applied to it appears to have started rubbing off on our review sample. Neither are deal breakers, but they’re niggling irritations all the same.




The Surface 2 is a tad unwieldy when held in portrait


Surface 2: Specs and Connectivity


The basic connectivity on the Surface 2 remains much the same as before. There’s a single, full-size USB port, but it’s now 3.0 port rather than a 2.0 one. There’s a single Mini HDMI output and a 3.5mm headphone output, but the most important addition is the microSD card slot. That’s because, although advertised as a 32GB tablet, after the OS and recovery partition there’s only 16GB or so of space left. Investing in a card is a good idea.

Microsoft has upgraded various other parts of the Surface 2. It now uses a Tegra 4 processor, a quad-core chip clocked at 1.7GHz. There’s still 2GB of RAM, but the two cameras are much improved from two 720p resolution cameras to a 5.0MP camera on the back and a 3.5MP camera on the front. Microsoft has added a second mic at the rear, too, adding active noise cancelling to improve video chatting performance.


The final upgrade is an important one: the screen. The Surface RT had a rather disappointing 1,366 x 768 resolution, but the Surface 2 has a 1,920 x 1,080 resolution screen. This doesn’t make this a ‘retina’ screen in the popular parlance, but it’s an important and necessary upgrade that sets the Surface 2 apart from potential rivals like the Windows 8-based Asus Transformer Book T100, which still has a 1,366 screen.


And it’s to the screen we move to on the next page…



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Xbox One price cut needed for Microsoft to rival PS4 says analyst


An Xbox One price cut is needed if Microsoft is to compete with Sony’s PS4 in the next-gen console wars, an industry analyst has claimed.


With the Xbox One and PS4 having both launched in recent weeks, recent figures have revealed that early PS4 sales have eclipsed those of the rival Xbox One offering, a factor some are placing on the Sony console’s considerably cheaper price tag.


"The reason Sony beats Microsoft is solely the price," Michael Pachter, a technology analyst with Wedbush Securities said.


Speaking at the Game Monetization Summit in San Francisco, the outspoken analyst predicted that the PS4 will go on to sell between 100 and 120 million units, compared with around 90 million Xbox One consoles he says will be sold during the device’s lifecycle.


He added: "Microsoft loses the next generation unless they cut price. If Microsoft drops its price to $399, I expect the sales to be equal to the PS4."


At launch the PS4 price was set at £349, with the Xbox One, which comes bundled with a second-generation Kinect camera, will cost wannabe owners £429. In the US, the PS4 and Xbox One are priced $399 and $499 respectively.


Despite both consoles grabbing consumers’ attentions not just as gaming units but wider home entertainment devices, Pachter doesn’t believe either will be taking over the home anytime soon.


"I don't think you're ever going to see 500 million consoles out there,” the analyst said. He added: "I don't know where [people] get those numbers."


Read More: Xbox One vs PS4


Via: GamesIndustry



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Apple 'smart dock' aims to bring Siri into the home


A newly filed Apple patent application has revealed the company harbours plans for a docking station designed to enable hands-free use of its devices via Siri.


More than just your average iPhone dock, Apple's 'smart dock' patent details a base unit boasting both a microphone and speaker that serves to wake the device up upon recognition of a voice command.


Apple users currently have to press the home button on their iPhone or iPad to activate Siri and this can prove inconvenient and cumbersome when their device is hooked into a docking station. Apple's proposed device seeks to eliminate these inconveniences by having a dock continually awaiting voice cues; potentially putting an end to mornings of bleary eyed fumbling for your iPhone or iPad, when attempting to get the mild mannered Siri to responds to your commands.


The 'smart dock' patent reveals that, as of yet, Apple remains unsure whether to include a screen, tacticle controls of a touch panel to allow its users to interact with the dock. While it is believed the device would come equipped with standard features such as a 24 hour clock and radio, both voice recognition and most of the heavy lifting would be performed by the user's iOS device.


Given the device would constantly be awaiting commands, Apple has proposed listening thresholds which will enable the dock to intelligently filter out and ignore irrelevant ambient noise, whilst still allowing for use via recognised audio cues from the user. And if users start to feel uneasy about the big brother-esque ears of their iOS device, the dock will also recognise specifically programmed voice commands that disable the 'smart dock' entirely.


As Apple is currently in talks with car manurfacturers over Siri's implementation within customer's vehicles, the company stands to gain considerable revenue should its 'smart dock' patent get given the go ahead by the US Trademark Office. Considering that the company first filed the patent in May 2012, with Jesse Dorogusker and Eric Wang credited as its inventors, it's evident that this proposed 'smart dock' has been a longstanding aim for the technology giant. There is currently no word on a potential release for the device.


Read More: iPad mini 2


Via: AppleInsider



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Nokia Lumia 1520 launches in the UK priced £600


The Nokia Lumia 1520 has launched in the UK, with the 6-inch smartphone available now from a variety of retailers.


With the Nokia Lumia 1520 release date having been confirmed late last month, Carphone Warehouse, Phones 4u, O2 and Vodafone UK online are all now stocking the handset which is priced just under £600 on a SIM-free basis.


On contract, the Nokia Lumia 1520 will start at £38 per month, with the company's first phablet offered setting wannabe owners back £599.95 when bought outright through Carphone Warehouse.


“The Nokia Lumia 1520 is a stunning device, everyone who tries it instantly fall in love with it which is why it was already received great reviews," Conor Pierce, Vice President of Nokia UK and Ireland said at the handset's launch. “Aside from its unrivalled camera I also see it being hugely popular in the B2B space, where productivity really matters.”


Nokia Lumia 1520 Features

The Nokia Lumia 1520 is the first large-screen, Full 1080p HD Windows Phone 8 smartphone and is delivered within a body with 162.8 x 85.4 x 8.7mm dimensions.


It has a 6-inch Full 1080p HD LCD display with ClearBlack technology and runs a super-quick 2.2GHz quad-core Qualcomm Snapdragon 800 processor and 2GB of RAM.


In the rear it has a 20-megapixel PureView camera with Carl Zeiss optics, optical image stabilisation and dual LED flash. It is capable of recording 1080p full HD video at 30fps as well.


The front-facing camera is 1.2-megapixel affair capable of 720p HD video recording.


With 32GB of internal storage as standard, the Lumia 1520 also has a microSD card slot supporting cards up to 64GB and you’ll also get 7GB of SkyDrive cloud storage.


Powered by a 3,400mAh battery, the 6-inch smartphone runs Windows Phone 8 and will be updated according to Microsoft’s releases.


The Lumia 1520 also has Bluetooth 4.0, Wi-Fi, NFC and 4G LTE connectivity.


Read more: Samsung Galaxy Note 3 vs Nokia Lumia 1520.



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iOS 7 now running on 74% of iPhones and iPads


Apple has confirmed that 74 per cent of all iPhone and iPad devices are now running iOS 7, up 10 per cent since October.


With the initial iOS 7 update having been rolled out in the days leading up to the iPhone 5S and iPhone 5C back in September, Apple has confirmed that a little over two months later, almost three quarters of iPhone and iPad users accessing the App Store have already updated to the iOS 7software.


Confirmed via an updated graph on the company’s developer website, Apple has revealed that the dramatically refreshed iOS 7 is now by far the majority software of choice for all iPhone and iPad users. Earlier this week Google revealed that just 1.1 per cent of Android devices were running the latest Android 4.4 KitKat OS.


Speaking during the company’s iPad launch in October which saw the iPad Air and iPad mini 2 both enter the realms of reality, Apple CEO Tim Cook described iOS 7 as “some of Apple’s best work” and, confirming the then 64 per cent install base, stated “customers agree, they love the bold new redesign.”


Introducing a range of new features and functions, iOS 7 marks the biggest refresh to Apple’s mobile operating system since the original iPhone was launched.


Designed by Apple guru Jonny Ive, iOS 7 has seen the company adopt a colourful, refined appearance, with new camera features such as filers and photo collections, a refreshed notifications bar and new control centre all stealing the show.


Earlier this week much loved messaging service What’sApp was given an iOS 7 themed makeover, with the refreshed giving the app a more minimalist feel.


Read More: iPhone 6 rumours



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Wii U to outsell Xbox One and PS4 this Christmas says retailer


The ailing Nintendo Wii U looks to have found a new lease of life, with one retailer suggesting it will outsell the Xbox One and PS4 this Christmas.


According to online seller Play, the Nintendo Wii U saw a 75 per cent sales spike during October, a boost the retailer is expecting to continue through the imminent festive period. Despite the company’s claims, Nintendo recent announced that the year’s Wii U sales will like be 3 million units short of target expectations, a gap of 33 per cent.


Although the Xbox One and PS4 have grabbed headlines in recent weeks and months, Play has cited its own Twitter analysis in claiming the Wii U and iPad line up are “the most talked about presents for Children this Christmas.”


The retailer added: ““The marketplace’s social media analysis surprisingly showed that the brand new PlayStation 4 and Xbox One consoles are trailing in second and third place respectively behind the Wii U and iPad.


“This is despite the fact that both new consoles sold out on Rakuten’s Play.com during Black Friday, which have since been restocked. It appears that those on the hunt for the latest consoles are gamers rather than consumers buying for their loved ones.”


Earlier this week Sony announced that it had sold 2.1 million PS4 units globally in the console’s first two weeks on sale alone.


The UK’s opening week Xbox One and PS4 sales respectively were both confirmed to have exceeded the previous nine months of Wii U sales within the country.



Read More:
Xbox One vs PS4


Via: MCV



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PS4 to ‘significantly exceed’ PS3 sales Sony predicts


Sony has declared that it expects the recently released PS4 console to “significantly exceed” the lifetime sales figures of last generation’s PS3 offering.


With early PS4 sales having dramatically outstripped those of the rival Xbox One console, Sony is looking to the future with optimistic eyes, predicting that overall PS4 sales will go beyond the milestones of its previous console offering.


"[PS4] has an opportunity to significantly exceed what we've been able to achieve with PS3 and there's a couple of reasons for that," Andrew House, CEO of Sony Computer Entertainment said in a recent interview with MCV.


While the PS3 was unable to match the more than 100 million unit sales achieved by the second-generation PS2, the third PlayStation console has still notched up more than 80 million global sales to date.


With PS4 sales figures having tipped the 2.1 million units mark in its opening two weeks alone, Sony has hinted that there is much more to come from its next-gen gamer.


“We start off with a price point that is much more consumer friendly than was there for the PS3,” House said detailing the benefits of PS4 over PS3.


"Also, one of the success stories for the business as a whole has been our ability to open up new geographies for video games over the last five years. You are seeing opportunities for new markets that we haven't tapped into.”


Suggesting that the latest generation of console owners are not simply just gamers but broader entertainment enjoyers, House has claimed that the market has opened up new potential revenue streams.


"The other point is that we took several years to take PS3 from being a dual function device to a multi-functional entertainment device," the PlayStation CEO said. "PS4 arrives with a full suite of those non-game entertainment services right from day one.”


He added: “That's important because there will be someone who wants this as a games device, but the fact it is a great place to view BBC iPlayer, for example, gives other family members reason to use it. That is crucial in broadening what the console's reach could be."


Read More: PS4 vs Xbox One



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Samsung Galaxy S5 to feature fingerprint scanner after all?


Despite recent reports to the contrary, it has been suggested that the upcoming Samsung Galaxy S5 handset will play host to an integrated fingerprint scanner.


A move that would see the eagerly awaited Samsung Galaxy S5 echo Apple’s recent smartphone addition aboard the iPhone 5S, biometric sensor specialist Fingerprint Cards has told Reuters that it “expects” Samsung to launch “at least one, probably even two” fingerprint reading phones in 2014.


While it is widely expected that the flagship Samsung Galaxy S5 will become the first of these to host the privacy improving technology, the second looks set to be the stylus hosting Samsung Galaxy Note 4.


Although highlighting Samsung specifically, Johan Carlstrom, CEO of Fingerprint Cards told the news outlet that he expects multiple manufacturers to follow Apple’s suit and add fingerprint readers to their phones during the coming year.


"I think at least seven or eight will launch a phone with a touch sensor in 2014," the industry specialist said.


Having highlighted his beliefs that two new Samsung handset will run fingerprint sensors, he added: "Samsung is well known for having multiple suppliers for most components and our goal is to be selected as one of their sensor suppliers already in 2014."


With Apple the first to make the move to a fingerprint scanner hosting phone, Carlstrom has claimed that the Cupertino company will be followed by a fleet of copycat offerings.


"It was an industry breakthrough and certainly opens the flood gates and starts a new industry,” he said. "We are just at the beginning of the growth phase.”


Back in September, Samsung seemed to rubbish claims that it would bestow its next flagship phone with an integrated fingerprint scanner.


“We are not yet developing the technology,” an official Samsung spokesperson is reported to have told Korean news outlets when questioned on a fingerprint scanner hosting Samsung Galaxy S5.


Read More: iPhone 6 rumours



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Gran Turismo 6 Game Review


Exclusive to PlayStation 3

Gran Turismo 6 is the product of a singular vision, and that vision is Kazonori Yamauchi’s. It was Yamauchi who saw the potential of a more serious console driving game, and it is Yamauchi who has overseen the series as it’s developed from PS1 through to PS2 and PS3.


An infamous perfectionist, he’s always pushed for a game that replicates every detail of the driving experience, tweaking the tracks, the visuals and the handling until he gets the look and feel he’s looking for. When you play Gran Turismo, you always get the sense that he’s striving for the ideal Gran Turismo; not the one that’s running on your console, but the one that’s running in his head.


Gran Turismo 6


It’s an approach that has made Gran Turismo what it is today, but also leaves the sixth iteration in an odd situation. Gran Turismo 6 is simultaneously the best game in the series and slightly disappointing. While it’s getting ever closer to Yamauchi’s ideal, it’s also struggling to keep pace with its rivals in ways that affect your experience of the game.


It’s not that Gran Turismo hasn’t moved on. GT5 is better looking than GT6, has even more convincing handling and packs in more cars and tracks. It also has a new interface and structure which cuts down the stuff that used to get between you and the track.


Gran Turismo 6


A new UI doesn’t seem all that exciting, but it makes a world of difference. With all the different modes and features now arranged in neat vertical columns, you can flick differently from your career mode to the dealership to buy a new car, then to the workshop to add new parts and tune it up, then back to career mode to start a new event.


You can dabble in the arcade mode, or try special events at Goodwood Festival of Speed or on the moon, then save the game or change your options with a tap of the Start button. And where the interface of GT5 and GT4 was often confusing, this one is a model of clarity. All the content is there for you to see.


As to the career structure, well it’s still classic Gran Turismo. You’ll still be working your way through the different race classes, tackling championships and events in different cars. You’ll still be upgrading your motors when they prove insufficient for the job in hand, or buying new ones when you need something to tackle a particular event.


However, GT6 is more flexible than previous versions in what events you have to take and in what order. Now, podium positions earn you not just credits but stars, and these stars are needed to unlock further events in that specific racing class. Most importantly, you need a whole bunch of them to unlock the different license tests, which are needed to progress up to the next class.


Gran Turismo 6


The thing is, how you get those stars is up to you. You can focus on a few championships in that class and keep pushing for first place, or spread yourself around and just accept the positions as they come. You can focus on the cars you want to drive, and ignore the classes that don’t interest you at all. If you don’t like muscle cars, or can’t be bothered with electric compacts, nobody is forcing you to drive them.


Meanwhile, other new additions break up the grind of racing, with ‘coffee break’ events that see you knocking down cones against a time limit, or seeing how far you can make it around the Nurburgring on limited fuel.


Outside the career modes you’ll find new special events, which allow you to take part at Goodwood or retrace Buzz Aldrin’s drive across the surface of the moon. To see GT’s physics model applied to lunar driving is one of the great surprise pleasures of the game, even if the authentic lunar scenery isn’t much to write home about.


Gran Turismo 6


Like cars? GT6 has got them. In fact, with around 1200 of them it’s got more than any racer ever. As always, these span the range from old classics through family cars you might actually drive through to hot hatches, sports models and executive drives. It has 4x4s and SUVs, supercars, open-wheel racers and the new breed of hypercars covered.


Bar Porsche it’s hard to think of a major manufacturer that isn’t featured, and with golden oldies as well as recent models you’re spoilt for choice. Before long, you might have anything from a 2008 Fiat 500 to a Range Rover Evoque and a 2013 Nissan GT-R Nismo GT3 in your garage, though if you want the Lamborghinis, the McLarens and the Ferraris, then you’re really going to have to put the hours in.


Of course, there is another way. As you might know GT6 is the first GT to have micro transactions, allowing you to buy in-game credits with real-world cash. The good news is that Sony has done this the right way, flogging packs of credits at mildly outrageous rates, but not making the rest of the game such a grind that you’re forced to get your wallet out.


Sure, GT6 can see you grinding for cash as you move up through the classes, but it’s no worse in this respect than GT5 or GT4. If you want to earn your credits the old-fashioned way, you can. If you’re willing to splash out on a shortcut, the choice is yours.


Gran Turismo 6


Almost predictably, those cars are great to drive. GT5 was already the benchmark for handling, but GT6 goes for a whole new system, using data from tyre manufacturers Yokohama and suspension specialists KW to transform how the cars move and shift weight on the track. At first, it seems like there’s a little less roll on the cars than in GT5, but watch the replays and it’s easy to see the bodywork shifting on the chassis as you accelerate, brake and corner. You can feel when the tail is about to slide out or the tyres are losing grip, and once you move up to the faster vehicles, each lap is both a challenge and a pleasure to drive.


Frankly, we have no idea how a 2011 Lotus Elise or 2009 Corvette ZR-1 feel on the track – and barring a lottery win that’s unlikely to change. What we can tell you is that they handle here like you imagine that they would. It’s utterly believable.


Gran Turismo 6


Graphically, GT6 is to the PS3 what God of War 2 was to the PS2: a late technical triumph that compares to what we’re seeing on Xbox One and PS4. It’s up against tough competition in the shape of Forza 5, itself a staggering bit of work, but while Forza 5 has the edge on the scenic detail and some aspects of the lighting, you can’t ignore the fact that GT6 is running at a mostly solid 60fps at a 1080p resolution, and looking pretty damn good while it’s doing it.


New tessellation techniques, new textures and a new lighting model breathe new life into much-loved tracks like Autumn Ring and Deep Forest, while the city tracks in Madrid, Rome and London look absolutely stunning. The cars, meanwhile, are spectacularly detailed. We don’t know whether they have as many polygons as the ones in Forza 5, but it’s still getting difficult to tell them apart from advertising renders – particularly in the replays. It turns out that you don’t need a next-gen console to play a next-gen racer.


Gran Turismo 6


So, GT6 has great graphics, great handling, a huge list of brilliant cars and stellar handling. It has a better structure, and it even comes packed with courses, with Silverstone, the Willow Springs desert raceway and the Mount Panorama circuit at Bathurst joining the list (and the last feeling just as crazy as it does in Forza 5). Why, then, are we not proclaiming from the rooftops that this is the single best realistic racer of all time?


Basically, GT6 isn’t consistently exciting. Partly it’s an old problem with the structure. While the early stages and the license tests are great for bringing new players in and building their skills, they don’t exactly make for a thrilling ride. Where Forza has you racing around in sports cars and supercars from the off, GT6 sends you to the track in a supercharged Honda Fit. Live the dream.


Gran Turismo 6


It’s also a question of intention. Over the last decade, Gran Turismo has become more of a driving game than an actual racer. The AI might have improved slightly since GT5, and there are more cars on the track, yet it all seems so polite, as if your rivals are intent on forming an orderly queue, prioritised in speed order, before they cross the finish line.


There’s little jostling for position, and few signs of anyone taking risks or skidding off the track. In our experience, you don’t even see much overtaking. Throw in the lack of any serious damage modelling - the old bumper cars cornering technique still works like a charm - and you end up with a lack of seat of the pants thrills.


GT6 is sublime to drive, but it just isn’t as gripping as Forza 4 or Forza 5, and we’re still not sure that we wouldn’t slope back to Microsoft’s rival given half a chance. Sure, once you’re messing around with the A and International class races the excitement picks up, just because there’s enough fun in driving such authentically modelled cars around the tracks, but the AI is still a let-down.


We want real thrills, real competition, real skin of the teeth wins. In GT6, it’s all a bit predictable. You don’t win, then you upgrade, then you win. All you need to do is brake later, accelerate sooner, have a faster car and keep it on the track. In fact, you can often fudge the last bit.


Some of this will be fixed by the multiplayer, but until the game launches we’re in no position to judge. Expect updates and amendments to this review once we've had the time to put in some hours.


Verdict


Gran Turismo 6 is the best ever Gran Turismo, with graphics and physics that push the PS3 to its very limits. With a massive car list, an impressive track-list and a good selection of special events, it’s impossible to fault on the breadth or depth of content. What it needs, however, is a little more excitement. The driving might be brilliant, but when it comes to racing and the sheer thrills of speed, Forza wins it every time.



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Toshiba 58L9363 TV Review


What is the Toshiba 58L9363?B


The Toshiba 58L9363 is the cheapest 4K TV you can currently buy in the UK. We’ve seen it selling for as little as £2,200 – a price that’s a cool £800 less than the prices currently being asked for the Sony 55X9005A and Samsung UE55F9000. And just to underline what a bargain this is, Toshiba’s set is three inches bigger than its 55-inch rivals, too. That's great news, so let's see how its performance matches up.



SEE ALSO:
What is 4K TV? 10 reasons why you should care


Toshiba 58L9363 Toshiba 58L9363: Design and Features


While the Toshiba 58L9363 isn’t the most extravagantly fashionable 4K TV we’ve seen to date, it still manages to tick the main trend buttons with its skinny frame, sultry black finish and silvery highlights. Get up close and the silvery bits look a bit cheap and cheerful compared with the glinting polishes applied to some rival high-end TVs. But if you don’t want to see this, don’t get up close!

Connections are solid enough for a current 4K/UHD TV, with highlights comprising four HDMIs, three USBs, an SD card slot (these are actually quite rare in the TV world), and the usual Wi-Fi and LAN network options.


The HDMIs are not built to the new HDMI 2.0 spec recently defined for offering the best 4K experience, which means that they can’t currently offer playback of 4K/UHD sources at any higher frame rate than 30Hz. However, Toshiba claims it’s going to roll out a firmware update at some point that will enable 50/60Hz 4K reception, albeit at a reduced colour resolution. Only the Panasonic L65WT600 has the necessary chipsets to deliver 4K 50/60Hz with full 4:4:4 chroma subsampling at the moment.


The USBs and network options support playback of a decent variety of multimedia files (via DLNA in the network’s case), and the network options also inevitably enable you to go online with Toshiba’s new ‘Cloud TV’ smart TV system.


We’ve covered this in depth in our Toshiba Cloud TV review, so we won’t dwell on it here. Which is kind of appropriate, really, given that once you get past the intriguing new interface there isn’t that much to it.


The interface looks rather low-res for the screen’s 4K environment, but its multi-hub approach seems sensible, and its organisation is fairly logical. The system runs less sluggishly than it does on Toshiba’s more ‘normal’ TVs too, which is a major result.


There are one or two interesting features too, including a MediaGuide app that lets you surf quickly and easily the TV’s listings on a tablet PC or smartphone rather than on the TV’s screen, and a series of Avatars used to recommend different types of content from the upcoming listings.

Toshiba 58L9363

However, the system is ultimately hamstrung by a pretty severe lack of apps and content versus rival platforms, with video streaming services particularly thin on the ground.


Scrutinising the 58L9363’s screen spec immediately uncovers something rather odd. While the set joins its larger sibling, the Toshiba 65L9363, in offering 3D playback, bizarrely it uses an active shutter system rather than the passive system used by the 65L9363. This can only mean that the 58L9363 comes from a completely different panel source given Toshiba doesn’t produce its own panels.


It also means you only get two of Toshiba’s active shutter glasses rather than the four pairs of passive glasses shipped with the 65L9363.


While we’ve found that 4K/UHD TVs are the making of passive 3D thanks to the way they combine a genuine full 1080-line resolution with passive 3D’s benefits of minimal crosstalk and zero flicker, we’ve also been impressed with the way other active 3D 4K TVs (Samsung’s models and the Panasonic L65WT600) have upscaled 3D sources to deliver a genuine 4K experience in the third dimension. Whether we prefer the 3D pictures of the 65L9363 or the 58L9363 will almost certainly depend on the quality of the smaller model’s upscaling processing.


It’s entirely possible that other facets of the 58L9363’s pictures will also differ – potentially considerably – from those of the 65L9363 given the two screen’s blatantly different heritage.


At least the picture features within Toshiba’s set up menus are consistent across both the brand’s UHD panels. Which is a good thing for the most part, as there’s plenty of flexibility on offer, ranging from a wide range of themed presets to a colour management system, gamma controls, and an appreciated degree of control over the CEVO 4K processing engine (via Fine Texture, Brilliance restoration and ReolutionPlus options) used to both upscale standard and high definition sources and even supposedly add more sharpness to native 4K playback.


The 58L9363 delivers an 800Hz-like system via Toshiba’s 800AMR processing system that bodes well for the set’s motion reproduction.


One last feature to mention is the TV’s use of an Audyssey ABX audio system, which uses nifty third-party algorithms to ramp up the sound’s impact and apparent power.


Toshiba 58L9363 Toshiba 58L9363: Set Up


The 58L9363 does a decent job of its initial installation, thanks to some comprehensive and well-presented set up menus. And its toolset for optimising picture performance is prodigious, providing pretty much everything even a pro installer could need.

You do need to be careful in a couple of areas, though. First, the screen is susceptible to backlight clouding, so you’ll need to rein in the backlight output to counter this – we kept it below 40% of its maximum.


You should also avoid any noise reduction systems while watching 4K content and, we’d say, HD content, as they tend to leave images looking too processed and soft.


Motion is, as we’ll see, a tricky area for the 58L9363. For the best results overall we’d say you probably should leave the Clear Scan motion processing mode off, though this setting does come with judder strings attached.


Finally we’d say that – to our surprise – you might want to leave the ResolutionPlus processing on while watching 4K sources, as it introduces a minor sharpness boost that some people at least will welcome given that the 58L9363’s 4K/UHD pictures aren’t the sharpest in their native state.



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Android 4.4.1 KitKat update makes Nexus 5 camera improvements


Android 4.4.1 update released weeks after the Nexus 5 launch to help users get more out of their snapping.


Google has announced Android 4.4.1 an update to Android 4.4 KitKat to address camera issues with the Nexus 5.


Expected to roll out over the next few days, the latest version of Google's mobile operating system should speed up the 8-megapixel camera particularly for autofocusing, adjusting white balance and exposure levels to combat the appearance of motion blur in photos.


Many of the changes will help the Nexus 5’s camera performance in low light conditions, something that most smartphone cameras tend to suffer from.


The HDR mode was something we were generally impressed with in our Nexus 5 review and its ability to compensate for the technical limitations of a phone camera that doesn't offer class-leading image quality.


Google has added a new progress bar for HDR photos and now you can take burst mode-style shots in about 1/3 of a second that can be combined together to produce the best possible results.


Camera improvements aside, it's not clear whether we can expect to see improvements elsewhere.


For those not entirely happy with the Nexus 5‘s snapping prowess, it’s nice to see Google release update just weeks after the Android phone launched in the UK.


Via (TheVerge)


More: Nexus 5 tips and tricks



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Beats Music streaming service launch set for January 2014


Spotify-rival Beats Music to land in the US first and tipped to make an appearance at CES 2014.


Rapper, producer and headphone maker Dr Dre is set to take on Spotify, iTunes Radio, Google Play Music All Access and a whole host of other music streaming services with Beats Music.


Previously known as Daisy after what Beats calls the first digital, computerised song, CEO of Beats Music Ian Rogers announced via a blog post that users can start picking usernames at BeatsMusic.com ahead of a US launch in January.


Rogers also added that it will be giving access to a ‘few artists and other influencers’ to get some early feedback.


The Beats music streaming service idea was originally sparked by the company’s purchase of on-demand subscription service MOG. Music industry veteran Jimmy Iovine who heads up the service always planned to combine the Beats brand with MOG’s streaming technologies to form what is now known as Beats Music.


There had been rumours earlier this year that Apple Chief Executive Tim Cook and Beats CEO Jimmy Iovine met in February to discuss a plan to launch a collaborative music-streaming service. Since then, Apple has launched its own iTunes Radio music streaming service.


Beats Music has already raised over $60 million in funding from investors that include Warner Music owner Len Blavatnik. With Nine Inch Nails front man Trent Reznor as Chief Creative Officer for the service, Beats Music aims to separate itself from competition by combining the human touch with discovery algorithms.


Jimmy Iovine has already enlisted top artists, DJs and other music experts to create playlists for subscribers.


US mobile network operator AT&T is tipped to partner with Beats Music at launch and could bundle the service with smartphones and tablets.


Likely to work on a subscription based service, Beats has not revealed how much it will cost to sign up and whether there will be the option to pay on a monthly or yearly basis.


There's no news either on when we can expect to see Beats Music in the UK. If you head to the site there is a message that simply reads,'The next chapter in digital music is coming to your area soon'.


Here's hoping Dre doesn't keep us hanging too long.


More: Best headphones 2013



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Assassin's Creed Pirates now available on iPhone, Android and iPad


New Assassin’s Creed mobile game lands in Apple App Store, Google Play and Amazon AppStore.


Ubisoft is bringing the swash-buckling action to iPhones, iPads, Android phones and tablets with the launch of Assassin's Creed Pirates.


Unlike the Assassin’s Creed: Black Flag companion app, Pirates is a standalone game set in the same world as Black Flag where gameplay is largely focused on real-time naval battles.


You play Alonzo Bastilla, a pirate rising through the ranks to become the ruler of the Caribbean Sea and uncover La Buse's mysterious treasure.


You'll be able to pick crew members with different skills and upgrade your vessel with a wide range of weapons to fend off rival ships. There are additional side missions to keep you occupied and achievements to unlock throughout the game.


Some familiar faces will pop up from the console game including Blackbeard, Benjamin Hornigold and even the odd Templar or two.


To create the lush 3D islands and altering weather conditions, Ubisoft is using a new mobile game engine it says will deliver 'ground-breaking visuals.'


On the App Store it's priced at £2.99 and is compatible with iPhone, iPad and iPod Touch devices running iOS 7 or higher.


It's also available on Google Play for £2.99 and will work on select smartphones and tablets including the Nexus 5.


More: Best iPad games of 2013



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Smarter and more efficient Bluetooth 4.1 announced


A new version of the Bluetooth standard has just been announced, bringing a new level of intelligence to our wirelessly connected devices.


Bluetooth 4.1 represents the first major update of the Bluetooth standard since Bluetooth 4.0 was introduced in 2010. Version 4.1 continues with that major iteration’s aim of saving power through Bluetooth Smart technology.


According to Bluetooth SIG CMO Suke Jawanda, the 4.1 updates are intended "to give developers more control in assigning a role to their product, limiting interference with other wireless technologies, and allowing Bluetooth Smart products to exchange data faster and maintain connections with less manual intervention."


For example, Bluetooth 4.1 now plays nicely with LTE signals, coordinating transmissions to reduce interference.


Of more immediate and practical use, the Bluetooth 4.1 update means that connected devices can intelligently power down and reconnect when moving in and out of range with each other. Go out with your phone, for example, and a Bluetooth speaker dock would sense as much and revert to a low power state. Return, and it will re-establish that connection without any interference on your part.


Data transfer rates have also been improved, and devices can now take on multiple roles, both as peripherals and Bluetooth hubs. This means, for example, that a smart watch could gather information from a connected heart rate monitor whilst simultaneously serving your smartphone, relaying notifications and the like.


So those are some of the genuinely useful developments Bluetooth 4.1 will bring - now we just need to find out which devices will benefit and when.


Read More: Best portable speakers 2013



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Samsung Galaxy S5 may feature 2K 'Quad HD' display


Specifications for a mysterious new Samsung smartphone appear to hint at 2K or Quad HD display technology for the manufacturer’s next flagship phone, the Samsung Galaxy S5.


The aforementioned specs for the so-called Samsung SM-G900S recently appeared on the GFXBench benchmarking website.


They revealed a device with a quad-core Snapdragon 800 CPU clocked at 2.5GHz and running on the very latest version of Android, version 4.4 KitKat.


But the really interesting thing to note is the display, which was a 5.5-inch example with a 2560 x 1440 resolution. This resolution is also known as 2K or, in the case of the LG display that was announced back in August, Quad HD.


LG’s reveal of the world’s first 'Quad HD' display for smartphones was referred to as such because it offers four times the number of pixels of a standard 720p display.


Back to the mystery Samsung device, and there’s a bit of debate as to its identification. There’s a chance that we’re seeing an early version of the Samsung Galaxy S5, but there are a few clues that suggest it’s the follow-up to a rather more recent effort from the South Korean giant.


The code name Samsung SM-G900S is very similar to the SM-G910S, which was that of the Samsung Galaxy Round (pictured). Could this actually be the next bendy-screened smartphone to emerge from Samsung HQ?


Considering the rumours that the Samsung Galaxy S5 will feature a brand new 64-bit processor to match the iPhone 5S, that’s certainly a possibility. The aforementioned Snapdragon 800 may be fast, but it’s 'only' a 32-bit chip.


Regardless, we could well soon be seeing 2K displays becoming the norm as we move into 2014.


Read More: What is 4K TV?


Via: PC Advisor



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Google Search for Android now includes apps


Google has modified its Search app for Android to include related apps in search results.


The idea is that when you Google something on your Android phone, it will include responses that might previously have been locked away in one of your apps. For example, a search for an actor will offer the relevant page in the IMDb application.


The search result will include an 'open in app' option to jump your straight into the app at the correct point.


In fact, even if you don’t have a particular app installed, Google will suggest one for the job. Search results will still provide the above app suggestions, but there’ll be a shortcut to download the app in the Google Play Store.


Naturally, this deeply integrated feature is only available with a handful of apps right now. There are 13 supported from the off: AllTrails, Allthecooks, Beautylish, Etsy, Expedia, Flixster, Healthtap, IMDb, Moviefone, Newegg, OpenTable, Trulia, and Wikipedia.


There’ll be more going forward as more developers sign up to support the Google Search function.


One other snag - this feature is only available in the US at present. With no licensing issues that we can think, of, we’d hope to see the feature making its way across to UK devices (and beyond) in the very near future.


Google claims that "this is just one step toward bringing apps and the web together, making it even easier to get the right information, regardless of where it’s located." So look out for tighter and more involved app-to-search integration in the future.


Read More: Google Nexus 7 review



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Nexus 5 tips and tricks


The Nexus 5 is one of the best-value phones available. It’s easy to use too. However, there are a lot of features that aren’t apparent right from the start. We’ve spent a good amount with the phone to find out all the ways to make it that bit better.




Interface and Software


How to change the interface
Android 4.4 has a pretty attractive interface, but you can easily give it a facelift using third-party apps from Google Play. The most invasive of these are called Home or Launcher apps, which plaster a completely new interface onto the phone.

Top picks to try include Facebook Home, Nova Launcher, Apex Launcher and GO Launcher EX. You’ll find them all in the app store. To choose one of these launchers once downloaded, you merely need to select them from the Home sub-menu of the Settings area. This Home menu won’t be visible until you’ve downloaded one of these apps, though.


Android Launchers

Left to right: Nova Launcher, Apex Launcher and Facebook Home


How to add widgets on the Nexus 5
The Nexus 5 switches up how Android approaches widgets a bit. Rather than having a treasure trove of widgets in the apps menu, you have to press down on an empty area in a home screen for a couple of seconds to bring up the widgets menu.


The Nexus 5 comes with a bunch pre-installed, including the classic analogue clock, a digital clock and ones for Google apps.


Downloading more widgets

If that’s not enough for you, there are plenty more widgets available from Google Play. Simply download the app that contains them and they’ll be added to your widgets store.


Widget apps we recommend checking out include Beautiful Widgets, Eye in Sky (a weather widget), Flipboard and Slider Widget Volumes, which lets you control phone features from the home screen.



How to take a screenshot
on the Nexus 5

If you want to show off something on your phone’s screen, you can take an easy screengrab with the Nexus 5. Just press the power and volume down buttons together and the screen will flash after a short delay, and the screengrab will appear your Gallery. If you want to take them off the phone using a computer, you’ll find them in the Pictures > Screenshots folder.



How to update your software


The Nexus 5 will be among the very first phones to get any new Android updates for a while, because it’s an ‘official’ Google phone. Updates aren’t released terribly regularly, but you can check manually for an update if you aren’t notified automatically (which should usually happen).


Go to the Settings menu, scroll down right to the bottom and select About Phone. The top entry in this menu is System Updates, which offers a ‘check of updates’ button. If one is available you’ll be prompted as to how to download and install it.


Get a new keyboard

The standard Android keyboard is pretty decent these days. It lets you type normally or use gesture typing (where you draw a line between letters instead tapping). However, you can also install your own.


New keyboards are delivered as apps within Google Play, and some of the favourites include Swiftkey, TouchPal and Swype. Once downloaded, you select your keyboard of choice in Settings > Language & Input > Default. This picks which keyboard pops-up throughout the system, whether you’re writing an email or a text message.


Android Keyboards



The quickest way to turn on Silent mode


One of the most annoying things about a smartphone is the noise it makes. The Nexus 5 doesn’t have a quick ‘silent’ toggle in the notifications menu, which is normally the quickest way to turn an Android phone mute.


With a Nexus 5, the snappiest way to silence the phone is to hold down the power button for two seconds to bring up the power menu. This offers a silent toggle as well as power off and Aeroplane Mode options.


Connectivity


Using Android Beam

Android Beam is a wireless file transfer standard that uses NFC and Wi-Fi Direct to move files between compatible devices. It requires another Android phone that has NFC and Wi-Fi Direct support, and Android Beam.

To use it, make sure both NFC and Wi-Fi are switched on. Then open a compatible app (the Gallery is a good example), and put the area around the NFC chip next to the other device’s NFC chip area. If you don’t know where it is, a Google search will help. How you actually use Android Beam varies between apps.


Troubleshooting


How to reset the phone
Resetting the Nexus 5 is a sure way to solve many minor software issues in the phone. To do so, just hold down on the power button for around three seconds, to make the power menu pop up. This offers a Power Off option that switches the phone off properly. If this doesn’t fix your issue, you may need to try a factory reset. You’ll find this option in Settings > Backup & Reset > Factory Data Reset. This will solve all sorts of problems, but gets rid of all your apps, data and so on.



How to close and restart apps


If a specific app is causing problems, it’s generally better to tackle the problem separately. You can effectively reset apps completely, including and cached data. To do this go to Settings > Apps. This will show you a list of all the apps you have downloaded. You can flick left and right to see all the apps on the phone. Tap on the problematic app and select the Clear Data, Clear Cache and Force Stop options to flush out any gremlins.



Google Now


Accessing Google Now – two main ways
There are two main ways to access the Google Now page, which gives you info based on your locations, the time of day and so on. To get to it you can hold down on the Home soft key until a Google blip appears, than drag your thumb up to it. Alternatively, just flick left to right from your left-most home screen.

Tell Google Now more about yourself to make it more useful

Google Now is a service that attempts to get to know you by assessing your movements and behaviour, building up a profile in order to give you info you need, when you need it. However, you can give it a head start by telling it more about yourself. Scroll to the bottom of the Google Now cards page and you’ll see a little magic wand icon. Tap on this to enter info about the things you like to help Google Now out.


Battery Life


How to get a battery saver mode
One thing missing from the Nexus 5 is a decent battery saver mode. It’s not something that’s built into Android 4.4 – we presume because its battery optimisation happens behind-the-scenes, and because it’s quite a new system in parts. You can get a replacement battery enhancer in the shape of third-party apps.

DU Battery Saver & Widgets is a good example. It lets you keep track of your battery’s health and pinpoint any apps that are using much more battery than they should.


Use feature toggles for better power efficiency
A top way to boost your battery life when you don’t have any actual problems with your phone’s workings is to turn off battery-sapping features when they’re not needed. The most draining of the lot is mobile internet connectivity. Wi-Fi, Bluetooth and GPS are all worth switching off when not needed too.


To save some time, we recommend trying out some features switch widgets that sit on your home screen. Unlike some other Android phones, the Nexus 5 doesn’t offer easy feature toggles in its drop-down notifications menu.



Use Battery saving Location mode, or turn Location off completely


One other way to save battery by taking extra control over features is to limit the amount of location data apps have access to. This will stop them from trying to access the Nexus 5 GPS in the background, which can become a significant battery drain. Turning off location data is simple – just go to Settings > Location and flick off the Location mode in the top of this menu.


Next, read our Galaxy S4 vs Nexus 5 comparison



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iPhone 5S and 5C finally headed for world’s largest mobile network


Apple has reportedly signed a deal with China Mobile, which will finally bring the iPhone 5S and iPhone 5C range to the biggest mobile network in the world.


It’s incredible to think that the world’s most iconic and popular smartphone brand has never, in its six years of existence, been available on the world’s biggest network.


China Mobile is one of the last major world networks to take Apple’s smartphone line, and with 700 million subscribers that’s been quite a loss in potential custom. Just to put that into context, the second largest network in the world is Vodafone with around 400 million subscribers worldwide.


That’s set to change some time around December 18, according to a recent Wall Street Journal report, with China Mobile due to come on board with Apple.


December 18 is a key date because that’s when China Mobile is set to unveil its 4G plans. This 4G availability has been one of the last hurdles in bringing the iPhone to China Mobile, with Apple unwilling to to support the carrier’s "unique and relatively unreliable" 3G network.


The Chinese network’s smaller local rivals have featured the iPhone on their rosters for some years now, thanks to the employment of alternative 3G technology.


Meanwhile China Mobile, for its part, is said to have been unhappy with Apple’s demands for sales volume guarantees in the past.


Things have evidently changed, and Apple is said to have been eager to strike a deal. With rival Samsung now responsible for a third of all global smartphone sales, it’s easy to see why.


Read More: iPhone 5S problems and pitfalls



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Asus X200CA Laptop Review


What is the Asus X200CA?


We’ve looked at a handful of Asus’s laptops of late, including the budget X550CA that offered cheap and cheerful performance and warranted an 8/10 given its £330 price tag. Well, now we’ve got another budget Asus model: the X200CA is an 11.6-inch laptop, that would once have fit comfortably into the netbook category. It’s cheaper than the X550CA at a penny less than £300, but does the loss of screen space and bulk give a disproportionate hit to performance? Its small size and low price means Asus has the student market in its sights with this one, but it could potentially appeal to anyone who needs a simple no-frills ultraportable.



SEE ALSO: 10 best laptops you can buy

ASUS X200CA Notebook 5


Asus X200CA – Design & Build Quality


The X200CA certainly is small, as laptops go. 11.6-inch laptops are still pretty rare, and although it doesn’t have the closed width of the Macbook Air (0.68-inches), at just over an inch thick, it’s pretty svelte. Still, it manages to give off a slightly chunky vibe, aided by it’s 11.6-inch width as well as the all plastic casing, with Asus eschewing the current fashion of brushed aluminum for something that bit cheaper.

As Nokia and now Apple has done with their plastic shelled mobiles, Asus has revelled in this plastic feel and offers a choice of four colours: ‘Hot Pink’, ‘Ocean Blue’, ‘Gentle Black’ and ‘Elegant White’. Ours is in the last of these, and although we don’t have any issues with the aesthetic, 'elegant' is putting it a bit strongly.


SEE ALSO: 10 best Windows 8 laptops and tablets


ASUS X200CA Notebook 14


The plastic shell is lightly textured and adds slightly curved corners to its mostly angular design. A single Asus logo is the only mark on the white topside of the laptop. Opening it up presents a pretty minimalist inside as well. The keyboard area (including the keys and trackpad) maintain the white colouring, and only Intel and HDMI logos sully the case here. A small silver power button in the top right hand corner is slightly at odds with the colour scheme, but otherwise it works well.


As it’s an 11.6-inch keyboard, the keys are slightly wedged in and there’s no room for a number pad, but more on that later. The screen is the only part of the design that drops the white colour, with a thick black bezel all the way around, with just a webcam and another ASUS logo deviating from the blank appearance.


It’s solidly built, and it feels like it could take a few knocks, especially with its plastic design being harder to scratch than the brushed aluminum finishes favoured by more expensive laptops. Connectivity wise, it’s got a VGA out, HDMI port and USB slot on the left hand side, and an ethernet port, SD Card reader and two more USB ports on the right.


ASUS X200CA Notebook 9


Asus X200CA – Screen and Sound Quality


While it packs the same 1366x768 resolution as many 15.6-inch laptops, which should make it look super-crisp on a smaller screen, the display is a disappointment all round. The caveat here is that it’s under £300 for a touchscreen laptop, but the details still don’t make for too good reading.

The brightness in particular is very poor. Even at its brightest setting, it recorded just 123 nits in our tests, where any score below 200 is considered bad. Better than 350 is considered outstanding, and to put that into perspective the Microsoft Surface Pro 2013 scored 422. The Delta E mark for colour differentiation was also below average at 5.19 (anything below two is very good) The contrast at 311:1 is equally poor, but the temperature of 7,169K isn’t too much warmer than the ideal of 6,500K.


As the screen is uncomfortably reflective, viewing angles suffer accordingly, and the colour suffers the more you deviate from facing the screen straight on. Even the expected crispness of a 1,366 x 768 resolution on such a small display isn’t quite as good as you’d imagine, with icons not appearing as sharp as we’d expect.


On the bright side, the touch functions work well, although the limited screen dimensions makes the Windows 8 desktop mode particularly fiddly - though that’s a long-standing issue with the O/S rather than the laptop itself. Our beef is with Microsoft there, not Asus.


Sound on the X200CA is no great shakes. While we’ve recently looked at laptops boasting of Bang & Olufson, Beats Audio or Harman Kardon sound systems, Asus' latest is unbranded. The result is the kind of tinny sound you’d expect, but no worse than most laptops where channels are indistinct and bass is close to nonexistent.



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