Halo: Nightfall trailer teases live-action gaming spinoff


The first Halo: Nightfall trailer has been released, offering an early look at Ridley Scott’s upcoming live-action spinoff to the iconic gaming series.


With the Halo inspired series set to launch this winter, Microsoft’s first Halo: Nightfall trailer has been shown off as part of ComicCon in San Diego, introducing the new character of Jameson Locke in the process.


"Halo: Nightfall introduces a pivotal new character, Jameson Locke, a legendary manhunter and agent with the Office of Naval Intelligence (ONI), Earth's most powerful and secretive military branch," Microsoft has said of the Halo: Nightfall trailer.


"Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall is Locke’s origin story which will lend insight and understanding into the character he becomes in Halo 5: Guardians.”


The teaser adds: "When he and his team are caught in a horrific biological attack, they unravel a plot that draws them to an ancient, hellish artefact, where they will be forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives.


Agent Locke is played by Zero Dark Thirty star Mike Colter in the series produced by Ridley Scott.


The Halo: Nightfall series will ship as part of the Halo: Master Chief Collection which is set to land for Xbox One gamers on November 11.



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Best Games 2014




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Apple has audio headache as Bose sues Beats


Apple could be heading back to court as audio specialist Bose sues Beats over claimed noise-cancelling patent infringements.


With the iPod and iPhone maker having announced plans to acquired Beats earlier this year, in a deal worth more than $3 billion, rival headphone maker Bose has now targeted Beats as its looks to stamp down on unapproved use of its patented technologies.


With Bose claiming Beats has infringed on 36 of its patents and pending patents, covering around 50 years’ worth of development, the company has highlighted the latest Beats Studio and Beats Studio Wireless headphones as two devices which use the same technologies as those found in its QuietComfort range.


As well as seeking financial damages, Bose has filed a petition with the International Trade Commission, requesting a sales ban on certain Beats products.


An official Bose statement regarding the lawsuit read: “The filing is comprehensive and explains our position, and as a matter of practice, we don’t comment on on-going litigation.”


The company added: “We can share that for over 30 years, Bose has made significant investments in the research, development, engineering and design of the proprietary technologies found in our headphones. Bose’s patented technologies enable the exclusive performance found in our QuietComfort Acoustic Noise Cancelling headphones.


“We are committed to protecting our investment, protecting our customers, and defending the patents we own.”


With Apple’s acquisition of Beats expected to be approved in September, neither company has yet offered any formal comment on the lawsuit.


Although not usually surrounding the audio sector, Apple is no stranger to court rooms. The Cupertino-based company has spent years in a legal back and forth with smartphone rival Samsung over multiple patent infringements by both manufacturers.


Read More: Beats Solo 2 review


Via: 9to5Mac



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MSI GS60 2PE Ghost Pro Laptop Review


What is the MSI GS60 2PE Ghost Pro?


This is the latest gaming laptop to prove that you don’t need to invest in a monster machine with a sky-high price in order to make high-end titles run smoothly. The GS60 weighs less than 2kg and it’s under 20mm thin, which makes it the leanest and lightest 17.3in gaming notebook we’ve seen.

It’ll also set you back £1,300. That’s a lot for a laptop, but it’s less than rivals: the Gigabyte Aorus X7 v2 and Alienware 17 are both several hundred pounds more expensive.




MSI GS60 2PE Ghost Pro: Design & Build Quality


This MSI is the first gaming laptop we’ve seen with dimensions that undercut some larger Ultrabooks. The GS60’s 1.96kg heft and 20mm frame mean it won’t weigh down most bags, and it makes the competition look decidedly portly.

Gigabyte’s Aorus X7 v2 was billed as a slimmer, lighter 17in gaming option, but it was still 24mm thick and 3kg in weight. Other big-screen options, like the Alienware 17 and MSI’s own GT70, are chunkier still.


The lack of weight is impressive, but we’d protect the GS60 with a sleeve before we set off. The screen is just 4mm thick, and although we didn’t notice any odd patterns on the desktop when we moved the panel about it's still too easy to flex the screen’s corners and depress the centre of the panel. The base is stronger, with little give across the top, but the underside has more give. It’s a better result than the flimsy Gigabyte, but larger machines offer superior strength.


SEE ALSO: GeForce GTX 750 Ti vs Radeon R7 265


The GS60 is hewn from Magnesium-Lithium alloy, which MSI says was first used on NASA’s Saturn V rocket. The Ghost Pro isn’t as distinctive as most spaceships, though – instead, it’s finished with a demure brushed pattern. MSI has toned down the lights, too; the keyboard, power button and logo are backlit, but it’s all subtle. The GS60 looks smart and won’t attract attention like the huge lights, angles and designs of its rivals.


The slim design hasn’t hampered connectivity. On the outside there are three USB 3.0 ports, HDMI and mini-DisplayPort outputs, a pair of audio jacks and an SD card slot, and there’s also room for a Killer-branded Gigabit Ethernet connector. On the inside there’s the usual Bluetooth 4.0, and there’s dual-band 802.11ac Wi-Fi – a boon for connecting to fast-paced routers that use the newer standard.


SEE ALSO: Best Gaming Headsets Round-up


The GS60’s slim design means the interior isn’t upgrade-friendly. The base panel is held in place by more than a dozen screws, and only the bare back of the motherboard is visible once removed – the memory slots, and most of the other components are hidden around the other side. The hard disk can be removed, but it’s tricky because of a ribbon connector that’s in the way, and the fans and heatsinks are similarly obstructed.


MSI GS60 2PE Ghost Pro: Screen & Sound Quality


The 1,920 x 1,080 resolution and matte finish bode well for gaming: the former means that games won’t be hampered by the GPU struggling with a ridiculous number of pixels, and the latter guarantees that distracting reflections won't ruin your viewin'.

The sensible specification is matched by excellent performance. The black level of 0.32 nits is one of the lowest on any recent gaming notebook, and helps deliver punchy, intense colours at the low end of the spectrum. The top brightness of 326 nits is similarly impressive, and goes some way to delivering vivacity at the opposite end of the scale.



SEE ALSO: Best SSD Group Test



The 1,019:1 contrast ratio is better than any gaming machine we’ve reviewed in 2014, and the average Delta E of 2.16 is just as dominant. Both results show this display will provide good colour accuracy across a wide gamut.


The only issue here is the colour temperature of 8,181K, which is on the cold side of the 6,500K optimum level and similar to the Gigabyte’s result. It leaves some scenes looking a little clinical, but the excellence of this screen in other departments goes a long way to masking that deficiency – something we couldn’t say about the Gigabyte’s disappointing screen.


MSI has set this panel up to excel in games, and it delivers in almost every department, with a host of benchmark results that beat rivals. It’s one of the best screens around for portable gaming.


SEE ALSO: Best Laptops 2014 Round-up


MSI GS60 8


MSI has also crammed good audio kit inside the GS60. The high-end is snappy rather than tinny, and an improvement over the Gigabyte, and the mid-range is just as good – it’s a little muddy, but better than most of its rivals.


There’s reasonable punch to bass drums, with only the lowest, deepest notes missing – the Gigabyte, with its pair of sub-woofers, is the only gaming notebook we’ve seen recently that’s really handled bass well. The MSI instead has a well-balanced set of speakers, and we’d happily use these for gaming.



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Google's Baseline Study is looking to define the healthy human


Google’s latest moonshot project is an ambitious one, with the search giant looking to discover and catalogue the genetics behind the healthy human.


A project which, in the future, could ultimately help doctors detect cancers and genetic disorders far earlier than currently possible – increasing survival rates as a result – the study is looking to build the most substantial picture of the healthy human yet.


Falling under the control of Google X – the company’s forward-thinking research team – the project has been dubbed Baseline Study and is being headed up by molecular biologist Dr Andrew Conrad.


With Dr. Conrad, who joined Google X in March 2013 and previously developed cheap, accessible HIV tests, backed up by 70 to 100 biochemist, biologist, physiology and optics experts, the first phase of the study will see Google collect genetic and molecular information from 175 anonymous, healthy volunteers.


In order to generate a substantial base standard for the healthy human, the project will look gain data from thousands more volunteers moving forward.


“With any complex system, the notion has always been there to proactively address problems," Dr. Conrad said discussing the Baseline Study.


"That's not revolutionary. We are just asking the question: If we really wanted to be proactive, what would we need to know? You need to know what the fixed, well-running thing should look like."


Having collected data from thousands of subjects, Google will then use its near unrivalled computing power to look for “biomarker” patterns in the genetic data.


It is hoped that this data will then be able to be used to allow medical researches to detect diseases in patients earlier than ever before.


Given the unfathomable scale of mapping the human system, discovering biomarkers and flagging every tiny abnormality, the Baseline Project is not expected to generate substantial results from anytime soon.


Instead, Dr. Conrad, has expressed hope to make advancements in “little increments.”


Dr. Sam Gambhir, Chair of Stanford University’s Department of Radiology and Baseline researcher stated: "He [Conrad] gets that this is not a software project that will be done in one or two years.


"We used to talk about curing cancer and doing this in a few years. We've learned to not say those things anymore."


Given Google’s success in letting us access funny cat videos through YouTube, find smutty websites through its search engine and enjoy Candy Crush on the move with our Android handsets, the Baseline Project offers a new perspective on the technologies being developed out in Mountain View.


Read More: Google Nexus 5 review


Via: WallStreetJournal



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Best Android Wear Apps: LG G Watch and Samsung Gear Live Essentials


Looking for the best Android Wear apps to download for your Samsung Gear Live and LG G Watch? We’ve spent some time trying out the first batch of smartwatch-friendly Android apps to find the ones you really need to check out first


We’ve reviewed the first two Android Wear smartwatches and it’s fair to say we were not exactly blown away by the Samsung Gear Live and LG G Watch. Android Wear is rough around the edges and relies heavily on having to talk to your wrist, but does show early promise.


Apps are going to play a big part in giving Android Wear smartwatches long-term appeal and having rifled through the Google Play Store to see the what's currently on offer, we've picked 10 of the best Android Wear apps that you should consider downloading first.



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GamesCom 2014 Games: What to expect


GamesCom 2014 Predictions


With GamesCom less than a month away, the gaming community is waiting patiently for some more big name announcements.

Of course, we’re still recovering from E3 2014 in June, but we’re more than ready to see some more big game news ahead of the onslaught of games coming later this year.


Unlike E3, there haven’t been many leaks as to the game announcements in store for us next month, so we’ve been having a ponder on what we could expect from the big names in gaming like Sony and EA Games at the show.


We’ll collate all the gaming gossip and rumoured announcements for GamesCom 2014 here, so make sure to bookmark it to keep up to date.


GamesCom 2014 Dates – When is GamesCom?


GamesCom is held at the Koelnmesse centre in Cologne, Germany. For the public, the show runs from August 14 – 17, but the major press conferences are held August 12 – 13.

These dates are when you will see some of the major announcements occur, so watch this space for all the latest.


Uncharted 4: A Thief's End

Please give us a little more Uncharted 4 info Sony


GamesCom 2014 Game Predictions – What’s likely to be on show?


Although GamesCom isn’t anywhere near as big as E3, publishers and developers alike have started to use the European gaming conference as a platform to release fresh news about upcoming titles and even launch previously unannounced titles too.

So with that in mind, here’s some of things you could see talked about at GamesCom 2014.


Sony

Sony is one of the few big names that is holding a press conference at GamesCom this year. Everyone has to say that its E3 press conference was pretty jam packed, but rumour has it the GamesCom one is going to be even bigger.


According to fairly reliable Sony leakster @Tidux, “Sony’s lineup at GamesCom is better than at E3” and will not only have some major announcements to share, but will also have a big focus on PS Vita titles.


That could mean something new from Media Molecule for example, which already has LittleBigPlanet 3 for us in November, but it could have a Tearaway follow-on or another IP to show us.


Of course, it would be great to see some more of Uncharted 4: A Thief’s End at GamesCom, as we’ve still only had one tiny teaser trailer for the 2015 release.


We also hope to get some fresh information on No Man’s Sky too, which is turning out to be one of the most highly anticipated games of the next-generation era.


Sony is bound to spend a little time reminding us of upcoming PS4 titles like Bloodborne and The Order: 1886 too, as well as Project Morpheus.


Sunset Overdrive

Colourful madness from Sunset Overdrive is bound to be highlighted


Microsoft

Microsoft, as it has done in previous years, isn’t having a GamesCom press conference, so don’t expect any huge announcements from the gaming giant in August.


Although, it might leak out some big news via Xbox Wire or other streams, but it won’t be in the traditional media briefing context.


Microsoft has a string of heavily anticipated titles coming up for the Xbox One, including Sunset Overdrive and Forza Horizon 2, which will most likely have a big showing on the show floor though.


Nintendo

Again, like Microsoft, Nintendo doesn’t have any presence at GamesCom, but its upcoming titles like Splatoon, Super Smash Brothers Wii U and Yoshi’s Woolly World will be on show in Cologne.


Yoshi's Woolly World

No Nintendo press conference but guys like these will be on show


EA Games

Now we’re particularly intrigued by the EA Games press conference at GamesCom this year. Its E3 press conference focused on games like The Sims 4, FIFA 15, PGA Tour and the now delayed Battlefield: Hardline.


But some time was given to teasing the hotly awaited titles like the new Mass Effect, Mirror’s Edge 2, Star Wars: Battlefront and the new unnamed racing title from Criterion Games.


We’d love to see some of those expanded upon at GamesCom, especially seeing as Mass Effect 4 is being talked about at San Diego Comic-Con.


There’s also the new BioWare title teased with the below “Nightmare” trailer too, which is due to be announced at GamesCom.


Ubisoft

Ubisoft also had a jam packed E3 2014 press conference, with the focus on games like Assassin’s Creed Unity and its four-player co-op, The Division, Rainbow 6: Siege, The Crew and of course, our personal favourite, Far Cry 4.


We’d be very surprised if the Ubisoft GamesCom press conference, which is done most years, doesn’t focus on these games and the others touched on at E3. Hopefully, there might be some fresh gameplay details or other teasers in store for us in August.


E3 was used to launch new UbiArt title, Valiant Hearts: The Great War, so there’s room for some more from that engine for GamesCom too.


Far Cry 4

Hopefully there will be more Far Cry 4 gameplay to enjoy at GamesCom


Activision

With Battlefield: Hardline delayed until early 2015, all eyes are going to be on Call of Duty: Advanced Warfare at GamesCom. Activision confirmed that the Advanced Warfare multiplayer will be playable at GamesCom, so look out for our hands-on with that on TrustedReviews.


Of course, everyone’s talking about Destiny right now with the beta currently in full flow, so we don’t expect there to be any major announcements involving the Bungie title in Cologne.


We could see something surrounding Skylanders: Swap Force though, as the game is launching in early October and is bound to take some of the limelight at GamesCom.


Deep Silver

One of the games we’re really keen to spend some more time with at GamesCom is Deep Silver’s Dead Island 2. We saw a hands-off demonstration from an early pre-alpha build at E3, but Deep Silver promised that there would be hands-on time with the game in August.


Sadly, it looks like we might not see anything more of Homefront: The Revolution in the near future, due to the sheer amount of staff members leaving Nottingham-based studio Crytek UK following payment issues.


EvolveEvolve was awesome at E3 and will hopefully get even better at GamesCom


2K Games

2K Games title Evolve stuck out as one of the best, most enjoyable games we played at E3, especially when we teamed up with our buddies to try and take out the monster. Hopefully there will be some new information about this game, or a different map or some alternative gameplay to explore at GamesCom.


Valve

Valve has also confirmed it is attending GamesCom this year, so we should have some new information about Steam OS, Steam Machines, SteamBoy and other steam-related hardware.


Could we see some Half Life 3 teasers? Probably not, but we can only hope.


TrustedReviews will be on hand at GamesCom in August to bring you all the latest news and game previews, so stay tuned. Until then though, let us know what you’d like to see unveiled at the conference in the comment below.


Read more: Best games 2014



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New Sony Xperia Z3 pictures leak familiar design


A new round of claimed Sony Xperia Z3 pictures have leaked, showing off a smartphone with a largely familiar design.


With the as yet unconfirmed handset having been the subject of multiple leaks in recent weeks, newly surfaced shots have shown off a device which looks markedly similar to the existing Xperia Z2.


Like the Z2 before it, the claimed Z3 pictures have highlighted a large, flat-backed smartphone with a slim line form factor and a slightly squared off, boxy finish.


Throwing up yet more questions around how exactly the Z3 will differentiate itself from its predecessor, the prematurely unveiled images follow leaks earlier this week which revealed a largely unchanged specs sheet.


According to renowned tipster @evleaks, the Sony Xperia Z3 will play host to the same 5.15-inch, 1080p Full HD display as the Z2, instead of following the LG G3’s footsteps and making the jump to a stunning QHD panel.


Further similarities between the Z2 and the expected Z3 specs sheet include the same 20.7-megapixel rear-mounted camera, 3GB of RAM and the minor jump from a 2.3GHz to a 2.4GHz quad-core Snapdragon 801 processor – so, basically everything.


With the Sony Xperia Z3 widely expected to be officially unveiled during IFA 2014 this September, it appears that the company’s push for twice annual flagship phone updates is backing it into a corner of minor, almost insignificant improvements.


Hopefully the Japanese giant will have some amazing software updates we are currently unaware of to unveil and surprise us all with come the Berlin-based show.


Read More: Samsung Galaxy Note 4 release date


Sony Xperia Z3 leak



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Destiny tips and tricks – A guide to help you start with the beta


Destiny Beta out July 17 for PS4 and PS3 and July 23 for Xbox One and Xbox 360. Ends July 28.


Helping you get the most of out the Destiny beta


The Destiny beta is now available to play on all platforms, including PS4 and Xbox One, even if you didn't pre-order the game and get the required beta code. We've been playing through the beta's story chapters and other new content for quite some time now and have been thoroughly enjoying our time with it.

If you're just starting out, here's a few tips that will help you get started, in preparation for the hours you’ll no doubt sink into the Destiny beta.


We've also been given some special advice from Bungie itself for things to watch out for in The Crucible.


See also: Destiny Beta – First Impressions


Destiny Character Creation


Destiny Storyline Tips and Tricks


1. Take time crafting your character


Although it may sound fairly obvious, take some real time (if you haven’t already for the alpha), to create your character. This will really affect how you play Destiny and your combat style too.

Firstly, you’ll have to choose from one of three classes, Hunter, Warlock and Titan, which will provide the basis for your character’s abilities.


Destiny: Hunter

The Hunters are basically the Destiny equivalent of a thief or rogue. They specialise in stealth attacks and long range weapons, but are also pretty handy with a blade.


As a Hunter you’ll have to keep moving to stay out of the line of fire, since you recover slowly from blows and shots and die really quickly if you don't hoof it away from where the action is most intense.


Destiny: Titan

The Titans are specialists in heavy weaponry along with light machine guns, and thanks to their 80 per cent armour ratio, they’re the strongest too.


Playing as a Titan, you’ll won’t be moving as fast as the other two classes, but you’ll be able to take quite a bit of damage while you dish out some serious short-range attacks.


Desitny: Warlock

Finally, there’s the Warlock, one of the more interesting classes, acting as the mage-type for Destiny. They are only lightly armoured, but recover health much more quickly than the other two.


If you choose the Warlock class, you will have to focus on using their powers from behind cover, learning how the different magical abilities affect foes.


Beyond these three classes, there is a whole skill tree to explore as you level up. You can only reach level 8 in the beta, but you’ll see a few strands of the tree open up to you as you progress through it nonetheless.


We had some time with all three classes and the play style of each class, even at the lowest levels, is very distinct, so choose wisely.


Destiny


2. It’s better with friends


While playing the storyline campaign on your own is totally immersive, with a fantastic score and excellent lighting details, there’s just something about playing with friends that makes Destiny even better.

We had a go in a Fire Squad of three, whiling away the hours by completing the four storyline missions offered in the beta, and blasting away as a team at enemies such as the the Knights and Wizards.


There are several benefits of playing as a squad: not only can your teammates revive you if you’re downed, but it’s the fact Destiny ramps up the intensity to compensate for your increased firepower. You'll find that heavies are tougher the more members of the team you have and the enemies will increase in veracity and number too.


This is where Destiny really comes alive, fighting gets tough unless you’re prepared to work as a team and it gets even more interesting when you have a mix of classes.


Although Destiny is still fantastic on your own, co-op is where it’s at for Bungie’s latest title.


Destiny


3. Make use of your supercharged state


When you’ve chosen your class and got into the game a bit, you’ll want to make sure to use your supercharge abilities.

If you kill enemies in the supercharged state, enemies will spawn what Bungie is calling “Orbs of Light”. These can be collected by your Fire Squad team mates and will help them get into the supercharged state too.


The supercharged abilities are fantastic, as they’ll often help you get out of a tight spot when you’re surrounded by enemies.


Each Destiny Class has its own supercharge ability, which are accessed by whacking the first two shoulder buttons simultaneously . The Hunter has the Solar Golden Gun that disintegrates your enemies using Solar Light. The Titan’s supercharge ability is Fist of Havoc, which lets you smash the ground and fry any surrounding enemies in a whirlpool of Solar Light.


If you’re looking for a bit of Hadouken action, the Warlock’s supercharge move is the Nova Bomb, which hurls an explosive bolt of Solar Light at the enemy, vaporising any that get trapped in its path.


Destiny


4. Don’t forget your secondary weapons


Although your main weapons are strong, over-reliance on them could see you miss out on some of the most useful secondary weapons.

As with other titles, you’ll find you can throw grenades by pressing the L1 button (PS4). You only get one at a time, but they’re limitless if you wait for them to respawn and are extremely useful for taking out, or at least dealing some heavy damage to, a pocket of enemies.


Grenades are particularly useful when starting to tackle heavier enemies with shields, like the Captains, as the explosions can make a big dent in their glowing protection barriers.


There’s also the melee attacks, which again range in type according to your class, but they can be very useful for hordes of enemies, especially the en-masse attacking Thralls.


5. Explore each map for hidden goodies


A great part of the beta is the potential for exploration. There are useful hidden treasure chests dotted around the maps, but sometimes these are protected by high level ogres or knights, so remember to take a few pals with you. Of course, then you’ll have to fight over who gets the spoils.

But there’s another resource you’ll want to keep an eye out for in Destiny and that’s Spin Metal. These odd coral-like metallic plants can be collected throughout the game and then traded in for upgraded kit or reputation points to spend in The Tower.


Destiny Tower


6. The Tower is a great resource


The Tower is a great place to do a bit of relaxing, buy some new weaponry, armour and other gear or just to take a load off. Literally.

You can use the Tower Vaults to drop off any unwanted weapons or other items, which can then be passed to any other character in the game. It’s a quick and easy way, a la Mass Effect, to make sure your team is kitted out to the best of their abilities.


There are also bounty missions and other side quests to be picked up in The Tower, so make sure you take a break from mowing down enemies and head back there every once in a while.


Destiny Crucible Tips and Tricks


We've been given some fantastic advice for playing The Crucible by Destiny Game Designer Lars Bakken, which should help you survive a little longer and keep that kill to death ratio in the black.

Here's 5 things to remember in The Crucible:


1. Level Advantages are Disabled in Standard Crucible Matches


"In the standard Control playlist, we normalize incoming and outgoing damage to keep players on a level playing field", explains Bakken.

Don't fret that you'll be out-matched by your rivals either, as "people bring in all their own gear, and we Matchmake players based on Skill."


2. Control is a hybrid of Team Deathmatch and Objective Modes


Of course, the aim of the Control matches in the Crucible is to hold on to as many bases as possible for as long as you can. You get 10 minutes per match, so you either wait until the timer runs out or it's the first team to reach 20,000 points that wins.

"Every action players do above the standard kill will give them more points. Getting kills with a headshot, melee, grenade, Super, Heavy weapons, or vehicle will all add additional points on top of each kill," said Bakken. "Most importantly, for each Control Point your team holds, everyone on that team gets a bonus modifier on every kill."


That last one comes in really handy too, as we've observed when the points are getting really tight in the closing minutes of the match.




3. Keep watching the Tracker in the upper left corner


For your own team, friendlies appear as blue dots, but your own Fire Team will show up as green dots instead of blue.

But, the tracker's really great for helping you spot incoming enemies.


"Enemies always show up on the Tracker, so it has nothing to do with movement," reminded Bakken. "If they are crouched, they will ping less frequently, but still show up."


"The Tracker is broken up into segments, and we generally show where the enemies are without revealing the exact position."


"When the centre piece stars flashign that means an enemy is within 6 metres, and we call that the panic zone."


4. Ammo crates are useful, but can be traps


You'll always spawn with primary ammo, but it's the special and heavy ammo that you'll need to scout out in the maps. It can be found in ammo crates strewn around the maps, but watch out because these can be used against you.

"Ammo Crates can be shared. When a teammate activates a crate, it will also create ammo for any nearby teammates. This is true of both Special (Green) and also Heavy (Purple). It's a great idea to gather teammates around a Heavy Ammo Crate so everyone gets ammo, but beware that some enemies will try to bait you with this."


You'll be given 10 second warnings before ammo drops too, so you can plan your tactics for the good or bad.


5. Supers can be your best friend


Your supercharged powers are on a timer and it isn't affected when you die either, so make sure to take advantage of your Guardian's special abilities.

"The timer can be sped up by doing good things that help your team: Kills, Assists, and Neutralising and Capturing Control points all speed up your timer."


Although, use your Supers wisely, as Bakken reminds us that "many Supers have a warm-up animation and vulnerability, so using it in the heat of battle is no always the best idea."


Read more: Xbox One vs PS4



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IFA 2014 - What to expect


IFA 2014 kicks off in a little over a month, bringing with it a fresh batch of consumer tech-related announcements from some of the major players. You can bet that there'll be word on the next phase in TV, smartphone, and wearable technology, among other things.


The Internationale Funkausstellung Berlin (translated as the International radio exhibition Berlin) is one of the biggest, oldest, and most prestigious electronics shows in the world - think CES but on European soil.


This year's show runs from September 5 to September 10 (although press days are earlier in the week), and should feature some major new tech releases. We're particularly looking forward to seeing the Samsung Galaxy Note 4 for the first time, as well as a whole bunch of brand new 4K TV sets and the next step in smart home technology.


Here's what we're expecting to see from five of the top tech exhibitors.


Samsung


Samsung


As we've just mentioned, IFA 2014 should play host to the Samsung Galaxy Note 4 launch. Samsung's oversized 'phablet' range traditionally gets an outing at the Berlin show, and this year won't be any different.

Rumour has it that Samsung will launch the Galaxy Note 4 in two flavours - one adopting the manufacturer's signature plastic design, and another pushing into premium Apple/HTC territory with a metallic finish. Yes, real metal.


Although the Note 4 might not be in line for a larger screen than its predecessor - shocking we know - visual quality looks set to be given a boost with a move to an LG G3 rivalling QHD panel.


Besides the Note 4, expect Samsung to unveil a new range of curved UHD (aka 4K) TVs at IFA 2014, and possibly even an OLED example.


We may also see Samsung launching its own virtual reality headset to head off Facebook's Oculus Rift and the Sony Project Morpheus. This project has been dubbed the Gear VR, and could involve slotting your Samsung smartphone into a head-mounted holster in Google Cardboard fashion.


Samsung will also likely expand upon its smart home vision, which looks set to move beyond home appliances and into areas such as home security and heating. Perhaps we'll see Samsung's answer to the Nest thermostat.


LG


LG


Last year, LG used IFA to show off the first wall-mountable OLED TV set, known as the Gallery. Alongside Samsung, it's a bit of an expert on this advanced screen technology, which still hasn't really broken out beyond the smartphone form factor due to cost factors.

That be all about to change in Berlin, however, with retailers having teased the potential introduction of more affordable OLED units.


"We are expecting to see more competitively priced OLED TVs coming in the second half," Johnathan Marsh, Head of Buying for Electrics and Home Technology at John Lewis said speaking with TrustedReviews recently. "There is still a lot of excitement going on in the TV category."


Although no manufacturers have been named outright, if LG isn't leading this cheaper OLED push we would be extremely surprised.


Having already shown off its latest 4K OLED TV sets at CES 2014, and predicting a Q3 or Q4 European launch for them, expect the company to show up to IFA 2014 equipped with a bunch of eye-popping living room displays and a lot more to say about its new webOS TV platform.


Aside from the living room space, a number of new LG smartphones have been teased for an imminent launch. Given the company's past record, however, it does not appear likely that such devices will take a bow at IFA.


Sony Xperia Z2


Sony


The Note 4 isn't the only high-profile smartphone expected to enter the realms of reality during IFA week. Based on recent leaks - and the company's twice annual handset update cycle - Sony looks set to launch two new high-end Android smartphones at IFA 2014: the Sony Xperia Z3 and its little brother, the conveniently named Sony Xperia Z3 Compact.

Sony's next flagship phone won't be following the QHD trend set out by LG and, soon enough, Samsung, though. In fact, from what we can tell it will very similar indeed to the Sony Xperia Z2 in both looks and specifications.


According to multiple leaks, the Z3 looks set to run the same 5.2-inch, 1080p Full HD display as the Z2, with its predecessor's 20.7-megapixel camera and 3GB of RAM also being pulled across.


The only true difference we can see in the leaked specs is the minor jump from a 2.3GHz to a 2.4GHz quad-core Snapdragon 801 processor. Hopefully Sony has something special up its sleeve here which we're not currently aware of.


On the plus side, the Sony Xperia Z3 Compact should continue Sony's almost-unique habit of creating smaller flagship alternatives that don't skimp on power or features.


Panasonic appliances




Panasonic


Panasonic is another company set to focus on smart home services at IFA 2014. It's already hinted at its agenda through a press conference invite that mentions "connected home entertainment" and "smart kitchen appliances," accompanied by illustrations of technology being used throughout the home.

As you might expect given Panasonic's continued photographic pedigree, we could also see some new cameras on display at IFA 2014. Given the aforementioned tone it's adopting in the lead-up to the show, we wouldn't be surprised if the emphasis here was on each camera's wireless connectivity and interoperability with your other smart devices.


Philips


Philips


Philips will be arriving at IFA 2014 with a new range of PC monitors.

One of these will be a "Panoramic Ultra Wide Screen" 21:9 3440 x 1440 effort, while another will be a 40-inch 4K monitor. Yes, that's a monitor, not a TV set - though the lines between the two appear to be blurring.


PC gamers will be interested to see Philips's new 144MHz gaming monitor, which will utilise NVIDIA's G-SYNC technology to match the screen refresh rate with your graphics card's output, reducing tearing and stuttering.


We're also expecting to see some all-in-one touch displays from Philips, which will essentially provide a super-sized Android experience.


Speaking of which, Philips should be on hand to show off the Philips 65PUS9809, which it claims will be the first European TV set to run on Android. It won't quite be Google's forthcoming custom Android TV platform, which is set to arrive on Philips's 2015 range (among others), but it should provide a better experience than most Smart TVs regardless.


Expected trends


It seems likely to us that IFA 2014's two biggest trends will be wearables and smart home technology.

On the wearable front, we wouldn't be surprised to see more new smartwatches utilising Google's Android Wear platform, and there'll probably be a fair few new fitness trackers to consider too.


It seems as if every major tech company is rushing to make a strong statement in the smart home field too. Expect plenty of companies to spend time at IFA 2014 talking about greater connectivity with and control of your home's various electrical appliances and installations.


We're also expecting the curved-screen TV experiements of previous years to manifest themselves throughout the lineups of some of the major manufacturers, alongside the continued adoption of the 4K resolution standard. IFA 2014 should show that bendy screens are more than the passing fad many thought them to be.


We will be updating this page regularly leading up to the start of IFA 2014 so bookmark it now to keep up to date with the latest.



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London Underground to start accepting contactless smartphone payments


Struggling to find your Oyster card? Fret not, Transport for London has confirmed the London Underground will start accepting contactless payments later this summer.


Starting from September 16, as well as letting commuters use contactless credit and debit cards to pay for journeys on London’s tube, overground, DLR and tram networks (buses already accept such payments), TfL has partnered with EE to make contactless smartphone payments compatible with the capital’s transport network.


EE customers with compatible, NFC equipped, smartphones will be able to use their handsets to make tap-to-pay journeys. The service will make use of EE’s Cash on Tap app, and cost users no more than if they had an Oyster card.


Users of the world’s greatest tube network will shortly benefit from the latest in mobile payment technology, allowing them to use their phone to pay for their daily commute,” Gerry McQuade, EE’s Chief Marketing Officer said.


He added: “As more and more people benefit from the simplicity, convenience and security that mobile contactless payments offer, it’s rapidly becoming clear that the days of the physical wallet are fast becoming numbered.”


Although NFC and contactless payments have failed to hit expected heights in retail environments, growing at a steady but slow rate, the new transport applications are sure to prove a hit with travellers tired of waiting in Oyster card top-up queues.


While the contactless payment system will be held to the same daily caps as Oyster cards, those looking to buy weekly or monthly passes will still need the dedicated travel card.



Read More:
Best smartphones 2014



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Call of Duty: Advanced Warfare screenshot shows soldier exoskeleton


A brand new Call of Duty: Advanced Warfare screenshot has been released, showcasing the soldiers’ exoskeleton.


Advanced Warfare developer Sledgehammer Games is celebrating its five-year anniversary and to celebrate it is offering some COD goodies for its fans.


Today’s present is a brand new Call of Duty: Advanced Warfare screenshot, showing off the solider exoskeleton that aims to mix up the gameplay in the upcoming COD title.


“This screenshot highlights our game’s Exoskeleton, the game changing mechanic that allows the advanced solider to move faster, jump higher and fight harder,” explained Sledgehammer Games. “The exoskeleton is a core mechanic of our game and really ushers in a new era for the Call of Duty franchise.”


The Advanced Warfare exoskeleton is said to evolve every aspect of your soldier, but more important change the gameplay by introducing more verticality through the exoskeleton boosted jump, grappling and covert cloaking abilities.


The idea is to give your soldier a lot more freedom in the maps, potentially letting the game be a little more open world than previous Call of Duty titles.


“Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks, and vehicles like hover bikes and highly specialized drones”.


The exoskeleton can be upgraded at the end of each mission too, so no doubt you’ll be able to customise it according to your play style.


Sledgehammer Games has set the Call of Duty: Advanced Warfare release date for November 4 on the Xbox One, PS4, Xbox 360, PS3 and PC.


Read more: Best games 2014



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Instagram Bolt leaked as Snapchat rival


Instagram may have just leaked its own Snapchat rival, known as Bolt.


It looks like Instagram might be working on a service to rival messaging service Snapchat, according to advertisement spotted on the Instagram app.


Within the Instagram app, particularly on Android devices it seems, users started spotting an advertisement introducing Bolt, which was described as a “one tap photo messaging” service.


The ad even included a link to buy the free app from the Google Play store, but this lead to a 404 page when you headed to the Android app store.


Although only a few users spotted the obviously accidently published ad, it looks like Instagram has a new service to pull out of the bag in the near future.


Facebook is well known for secretly testing upcoming features within its various apps, but it looks like it has been particularly careless with this one and not kept it as hidden as it would have liked.


This isn’t the first time a new service from Instagram owner Facebook has been leaked either.


For example, Facebook accidentally leaked its own Slingshot messaging service onto the iOS App Store before swiftly removing it.


There’s no word as to when Bolt will be launched, but from the looks of the ad, Facebook and Instagram isn’t far off from announcing the new service.


Read more: WhatsApp alternatives – six instant messaging apps


Instagram Bolt leak

Via:
The Verge



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Xbox One sales still lagging behind PS4 despite price cut

PS4 vs Xbox One

Retailer suggests Sony is still edging the console race




Despite ditching Kinect and having been on the receiving end of a sizeable price cut, Microsoft’s Xbox One console continues to be outsold by Sony’s rival PS4, retail John Lewis has revealed.


With the Xbox One having been plagued by slow sales since launch last November, Microsoft recently kicked out the previously mandatory Kinect peripheral, lowing the console’s price to a PS4 matching £349 in the process.


Although this lower fee has brought the 360 follow-on closer to its lead rival, the PS4 is still edging sales figures.


“Yeah, we have [seen Xbox One sales increase since Microsoft cut out the mandatory Kinect],” Johnathan Marsh, Head of Buying for Electrics and Home Technology at John Lewis, said speaking with TrustedReviews.


He added: “Sales figures are now more competitive, but still favouring Sony.”


With the two consoles having originally hit retailers within a matter of weeks of each other, the Xbox One cost a full £80 more than the PS4 at launch. Although now identically priced, it appears that the damage could already have been done to the Microsoft console.


“We had this situation where Microsoft had, let’s call it an appropriate level of stock, where Sony was still very much hand-to-mouth as the demand very much outstripped the supply,” Marsh said discussing the state of the console wars prior to the Xbox One price cut.


“The move from Xbox was definitely in order to compete on a more level pegging with Sony and that has definitely resulted in a response from the consumer as well.”


Despite these narrowing sales, he added: “The demand for Sony is still greater than what we are seeing for Xbox One right now.”


With Microsoft having earlier this month stated that Xbox One sales have doubled since Kinect was dropped, Sony’s continued dominance shows just how large a gulf there was between the two consoles to start.


Read More: Xbox One vs PS4



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iPhone 6C to come in two sizes too?


The iPhone 6C could come in the same two sizes as the iPhone 6, 4.7- and 5.5-inches.


According to a new set of leaked listings for the iPhone 6 from one online retailer, we could be looking at four brand new iPhone handsets in September.


Screen protector manufacturer XtremeGuard has listed four different types of iPhone 6 on its website, with both the flagship iPhone 6 and presumably plastic-bodied iPhone 6C coming with a 4.7- and 5.5-inch option.


While this could be a possible route for Apple to take later this year, the idea of Apple launching four new iPhones would be a brand new thing for the Cupertino company.


Before Apple launched the iPhone 5S and iPhone 5C simultaneously last September, the company would only release one new iPhone model each year.


Plus, XtremeGuard has only used one render for all four iPhone models, which makes us a little sceptical as to their authenticity. The render is one we’ve seen before from previous premature listings, but it could just be that the company is preparing for all eventualities.


Although the iPhone 6 rumours have been coming in thick and fast of late, there’s been very few rumours on an iPhone 5C successor.


That may be because people believe the plastic bodied iPhone 5 didn’t sell as well, but I’ve personally seen more brightly coloured iPhone 5C devices around London than I’ve seen iPhone 5S models.


The iPhone 6 is expected to be launched at a dedicated event in September with the device most likely looking at a release date of September 19.


Apple is expected to kit out both models (or all four) with a sapphire crystal display, improving the resilience and durability of the screen panel.


No doubt the iPhone 6 will run iOS 8 out of the box and be powered by the rumoured Apple A8 processor that is focused on battery efficiency enhancements rather than huge performance upgrades.


Read more: iOS 8 vs iOS 7 – What’s new?


iPhone 6C


Via: GSMArena



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Hearthstone: Heroes of Warcraft Game Review


Available on PC, Mac, iPad (PC and iPad versions tested)


If you haven’t played Hearthstone, then you really, really should play Hearthstone. Play it on an iPad. Play it on your laptop. Play it on your hot-rod gaming rig or Windows tablet. Blizzard’s Warcraft-themed take on the collectible card game is unquestionably one of the great gaming experiences of the year, and with the new Curse of Naxxramas expansion it’s only getting better. Best of all, you don’t need to pay a penny to enjoy it - though you’ll probably end up splashing out a little cash anyway.


If you haven’t seen the game, Hearthstone is what happens when you take the collectible card game, as popularised by Magic: The Gathering, then mercilessly streamline it, obsessively hone and balance it, and wrap the whole thing up in the World of Warcraft universe.


Each player chooses a hero and pulls out a virtual deck of cards, each card representing a minion, spell or weapon. You take turns to pull out cards from your current hand, purchasing them with a pool of mana that refreshes and grows with every turn until it reaches the maximum of 10. Cards can then be used to attack your opponent’s hero or their minions, or add buffs to heal your existing minions or make them more powerful. The first player to knock their opponent’s health down to 0 or below is the winner.


Hearthstone


Of course, it’s a bit more complicated than that. Each minion has its own strength and health values, governing how much damage they can do or take. Some minions also have specific qualities. Most can only attack on the turn after the turn when they’ve been played, but some can Charge, and go immediately into battle, while others have a Taunt label which means the other player must attack them first. Others might lend the player or other minions a bonus while they’re on the board, or allow the player to draw more cards on top of the one they normally draw each turn.


Then we come to Battlecries and Death Rattles. Battlecries have an immediate effect when you play the card, dealing damage, drawing more cards or affecting heroes or minions in other ways. Death Rattles kick in when a card is destroyed, with similar effects.


If all this stuff sounds complicated, it really isn’t. Hearthstone is amazingly accessible, and it all becomes second nature with just a little time. All the same, there are layers of tactical complexity here, covering everything from how and when you play your cards, to how you combine cards for optimal impact, not to mention how you counter your opponent’s offensive and defensive strategies


Hearthstone .


And that’s still only half the story. For one thing, Hearthstone has nine heroes, each with their own special ability, their own specific cards and their own tactical specialisms. Playing a Mage is very different from playing a Shaman, a Paladin or a Warlock.


For another, the real skill in Hearthstone isn’t just in playing decks, but building them. As you play through the game’s practice mode you’ll unlock more heroes and also more cards for each hero, and you can start combining class-specific cards and general cards into more powerful custom decks.


Practice mode puts you up against a fairly forgiving AI, though you’ll soon unlock the Expert mode, which toughens things up a little. However, to get your hands on the really good cards you have three choices.


Firstly, you can win packs of cards through the Arena - a special mode where players duke it out with semi-randomly generated decks for gold and cards. It costs gold to enter - bar one free go - but it’s worth it, and you can get your hands on more gold by playing straight player vs player games or completing Hearthstone’s daily quests.


Hearthstone


Secondly, you can go to the in-game store and buy booster packs, either using gold or real money. Finally, you can craft cards by effectively melting down existing cards and using the magic dust released to make new ones.


Obviously, Blizzard makes its money from the people taking option two and using real-world cash, but you can’t fault the Warcraft developer for the way it does it. Play a lot of Hearthstone and you can earn a lot of in-game gold. You can then use that in-game gold to buy more booster packs, then use those extra cards to play more Hearthstone. It’s hard not to dip into your wallet and buy a few booster packs the easy way, but you nothing will force you to, and there are some great tutorials out there on building powerful class-specific decks on a low (or even no) budget.


Hearthstone


Hearthstone is a hugely impressive piece of work. For one thing, it’s beautifully presented, using hand drawn art and simple animations, all in Blizzard’s signature cartoon style, to bring the fantasy action to life. For another, it’s superbly balanced, both in the way it balances accessibility with real depth, and in the way it balances a huge range of cards, decks and strategies against each other.


Cards and heroes have been rebalanced several times and may go through more balancing in the future, while new cards have been added once or twice. The result is that while some decks and tactics can dominate for a while, that dominance never lasts or threatens players who can work out how to counter. You’ll be beaten by players with superior decks, but rarely can you say ‘that’s just not fair!’


Hearthstone


If there’s any criticism, it’s that Hearthstone is a heavily multiplayer-focused game, and as the player base becomes increasingly more expert, with a better range of cards, it’s getting harder and harder for newbies (or in our case, rubbish players) to find a way in. That’s where the new expansion, Curse of Naxxramas, can help. It’s a sequence of five single-player adventures themed after a legendary World of Warcraft raid, each one consisting of three battles against three bosses.


These bosses do two things. Firstly, they test your skills at building and playing decks, so that you rethink what you play and how you play it depending on the strengths and weaknesses of your opponent. The first two opponents in the first chapter, for example, are vulnerable to a fast-paced, minion-rush strategy, though I actually polished them off with a spell-wielding Mage rather than the low-level minion packing Warlock recommended by many Hearthstone experts. Get your deck and your strategy wrong, and you’ll find these bosses playing cards and combos that make them almost impossible to beat.


Hearthstone


Secondly, they make you a stronger player. Not only will you win expansion-specific cards from them, which can be redeployed for new strategies in the normal player vs player and arena games, but you’ll also learn more about how to fight with cards and combos, and how to counter offensive strategies from other players.


The first chapter is brief, with just the three bosses, an unlockable heroic mode and a couple of class-specific challenges, but it’s exciting and full of Hearthstone’s vibrant personality, The remaining four chapters, or wings, will cost you £4.99 each or 700 gold, but you can get them early for as little as £13.99 as a bundle. Many Hearthstone players will think that a good deal for the extra cards each chapter adds alone.


The other thing worth mentioning is that, as Hearthstone works through Blizzard.net, you have one consistent profile and card collection no matter what platform you play on. We’ve been playing on iPad, Windows 8 Tablet and desktop PC, and it’s great to be able to grab whichever is nearest to hand and get a quick game in. And while it’s great played with mouse and keyboard, it’s perfectly suited to touchscreen play.


Verdict

Hearthstone does for collectible card games what World of Warcraft did for MMOs: taking a niche genre and transforming it into a mainstream-friendly hit that’s primed for success. It’s hugely accessible and incredibly enjoyable, even when you’re getting crushed, yet there are layers upon layers of strategy to be explored. If you haven’t tried Hearthstone yet, then do so - just don’t blame us if you can’t give it up.


Read more: Best laptops 2014



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Micro transactions "best thing to happen to mobile gaming", says Chillingo


Chillingo believes that microtransactions and the free to play model is the "best thing" to happen to the mobile gaming industry.


The free to play model, complete with its in-app purchasers has been under a lot of scrutiny in the news thanks to the large accidental purchases made by children.


However, despite those issues, Ed Rumley, General Manager of Chillingo believes the model is the fairest for consumers.


"I believe microtransactions are the best thing to happen to this industry. I’m a big believer that micro transactions are the fairest business model in the world", said Rumley speaking to TrustedReviews. The reason I say that is that I can go buy a cinema ticket, I can pay a huge amount of money to watch a football match, or whatever the entertainment, but there’s never any guarantee of enjoyment."


It's all about looking at the changing market and the type of people that consume mobile games or apps. The majority of them, with a vastly varying age range, would never consider themselves gamers, but are regularly playing titles like Candy Crush.


"It’s micro transactions that have helped that. If games were still $10 or so on the App Store, then certain barriers to entry would be there. But when games are free, what’s more acceptable for the mass market?"


But, of course, there's a big difference between using the free to play model and using it correctly, we applauded games like Plants vs Zombies 2 for their ability to be played from start to end without paying, but it's games like Angry Birds Go, which forced you to fork out for new cars in order to progress that give micro transactions a bad name,


"It’s all about fun. When people load that game for the first time, we want that door to open up and for people to play that game. We don’t want people to feel that after 20 seconds they’ve got to start spending on a game. That’s why we’re so focused on fun. Providing we can do that, we’re delivering a good game to the market."


"This is the way you’ve got to look at monetisation. You’ve got to look at each game in turn and decide what’s right. It’s all about the game and it’s all about the player."


"The bottom line is that you’ve got to accept the fact that the majority of people are never going to spend. But those people are still very valuable to our organisation because they’re telling us how to improve our games, they’re telling their friends about the game. They’re as important to us as the people who do spend."


Read more: Best tablets 2014



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PS4 to support 3D Blu-ray playback next week


The PS4 is following in the Xbox One’s footsteps and will support 3D Blu-ray playback next week.


Microsoft recently announced that the August Xbox One update would bring 3D Blu-ray support to the company’s latest console among other new features.


Sony has quickly responded to that by revealing that the PS4 will get the same feature in the software update 1.75 next week.


“Coming soon: PS4 system software update 1.75 adds 3D Blu-ray film support. #4ThePlayers,” came the PlayStation Europe tweet.


The US PlayStation Twitter account then added that the 1.75 software update would arrive “next week”.


There’s no word on any other features that might arrive with the upcoming update, but 3D Blu-ray support is a pretty nice addition anyway.


The fact that the update is pencilled in for some time next week will no doubt annoy Microsoft, who although announced the feature earlier for the Xbox One, the actual feature isn’t scheduled to arrive until sometime in August.


The Xbox One August update does do a lot more than bring 3D Blu-ray support though, as it will also offer the ability to remotely purchase and download games on the Xbox One from Xbox.com or SmartGlass, among other features.


The most recent PS4 update 1.74 was released earlier this week and was only released as a patch that “improves stability of some software”.


No doubt PS4 owners are still waiting for some other major features to land on the latest PlayStation console, including the ability to resume and suspend game states, improved remote control support, music uploads and the option to change your PSN name.


Read more: Xbox One vs PS4





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Google Maps Explore feature launched for nearby attractions

Google Maps Explore

Google Maps Explore features




Google has launched a new Google Maps feature called Explore, letting you get to know your local area better.


The Android and iOS Google Maps apps have now been updated with the new Explore button, which offers information on the local businesses in your immediate vicinity.


“Now, whenever you want to discover places in your area, simply tap the new Explore button at the bottom right hand corner of your map to get a quick look at what’s nearby (where available),” explained Google. “With Explore as your guide, you’ll see different places and activities that adapt to each area and moment throughout your day.”


What’s great about the new Explore feature is that it’s customisable. When you initially hit the button, you’re presented with restaurants and activities to browse that are within a 5 minute walk of your current location, open at the current time and it’ll also let you know what the weather’s like outside, in case that influences your decision.


However, if that doesn’t float your boat or fill your needs, you can adjust the boundaries up to 15 minute walk or 20 minute drive away. You can also set whether you’re looking for local businesses accessible during the morning, night, evening or other time of day.


You can also look for local hotspots for any location you are searching for in Google Maps. Know you’re heading out for a meeting later and want to grab some lunch on the way back? Tap the Explore button when you’ve search for that location and see what’s about.


Results are filtered by criteria like top restaurants, quick bites, museums, parks, bakeries, or even as broad as Play & See.


If you’re on an Android device, the explore button is even better, as it will quickly offer you useful information such as restaurant reviews, transport schedules and other info. These details will improve as you confirm which locations you’ve been visiting too.


Read more: Best sat-nav 2014



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Turtle Beach Z300 Headphone Review


What is the Turtle Beach Z300?


In a world where product diversity is increasingly being seen as the way forward Turtle Beach stands out among PC component and peripheral manufacturers for its dogged determination to dominate one market: that of gaming headsets.

One of the latest, and priciest, additions to its vast and varied range is the Z300. This wireless headset boasts 7.1 virtual surround sound courtesy Dolby Headphones technology, supports use with multiple devices at once – including a phone – and of course sports Turtle Beach’s unique brash styling.


Turtle Beach Z300


Turtle Beach Z300 – Design and Features


Starting off with that styling, the Z300 is, in fairness, relatively modest for a Turtle Beach design. The combination of black with red highlights seldom fails to look the part and largely it holds up here too. The two more outlandish touches are the diamond-shaped stitching on the headband and the Turtle Beach palm tree logo. All told we still prefer even more understated or perfunctory styles, but we certainly wouldn’t kick up a fuss about having to wear these.

Build quality is decent. Everything feels sturdy, even if it is all plastic. The only obvious cause for concern is the glossy plastic used on the outer faces of the earcups – fingerprints and scratches will build up over time.


We’re also struck by how relatively inflexible this headset is. The earcups don’t fold flat and although the microphone can be removed it still leaves behind its rotatable mounting point – we’re not really sure why they bothered making it removable, frankly.


SEE ALSO: Best Gaming Headset Round-up


Turtle Beach Z300


Primarily this is a PC-centric headset that connects to your computer via its included USB dongle, however it can also be connected to Bluetooth devices such as phones. Combined with its relatively compact on-ear design and closed-back earcups this means you could just about get away with using this as a day to day set of headphones.


When connected to a phone via Bluetooth the headset can be used for voice dialling as well as for connecting calls – just press the Bluetooth button to connect to an incoming call.


Other connection options are available via a jack socket on the left earcup. This can be used to connect to phones or other standard analogue audio sources. It’s inconvenient that this socket is 2.5mm rather than 3.5mm, though.


SEE ALSO: Xbox One vs PS4

Turtle Beach Z300


The main volume control uses an analogue volume dial on the left earcup where it’s joined by another volume wheel for the mic level. The power button is also on this side along with buttons for Tone and DRC. Tone switches the on-board digital sound processor between the four different sound profiles: Game Mode 1 (flat response), Game Mode 2 (Bass Boost), Game Mode 3 (Treble Boost), Game Mode 4 (Bass and Treble Boost). Meanwhile DRC switches on Dynamic Range Compression, which reduces the volume of louder noises to make softer noises – such as footsteps – more noticeable, potentially giving an advantage in some games.


On the other earcup we find the miniUSB power socket (we’d prefer microUSB these days) alongside a charging indicator. There are also buttons for adjusting the volume level of Bluetooth audio as well as Bluetooth and Mic buttons for turning these features on/off.


As for the sound system itself, this headset uses a single 50mm driver in each earcup and combines this with digital processing to create all its various tones and 7.1 surround sound effects. While genuine multi-channel surround headsets are definitely superior to this digital approach the digital stuff does still work. However, it’s very surprising to see Turtle Beach not offer a way to turn this off and have the headset just deliver normal stereo, which is generally preferable when listening to music.


Turtle Beach Z300


Unlike the Steel Series H Wireless you don’t have access to the battery either. Instead, the units are completely sealed, so when the battery does begin to lose its ability to hold charge you won’t be able to easily replace it.


As for the USB dongle, it’s a pretty standard affair. At around 65mm long we certainly would’ve preferred a shorter unit that could go unnoticed, like the tiny receivers you get with modern wireless mice, but it otherwise does the job. It’s plug and play, with no extra driver required, though you will need to install a surround sound driver to get Dolby surround working.


Turtle Beach Z300


Turtle Beach Z300 – Comfort and Performance


The Z300 uses a half on-, half over-ear design, which means the padding just about surrounds your ears but isn’t enough to stop the earpieces pressing against your ears. Despite this, though, comfort levels aren’t too bad and the headset doesn’t fall off easily. However, the seal created by the padding is not very good. Particularly round the back of the ears there’s an obvious gap between the padding and head. This leads to poorer bass response and noise isolation.

General operation is easy, with it quick and effortless to get the headset working with a computer and paired with a phone over Bluetooth. Both audio sources can be listened to simultaneously, so you can theoretically listen to music from your phone while gaming, safe in the knowledge you can easily answer a call if it comes through, too.


Turtle Beach Z300


The sheer number of buttons and dials and their location meant that we never really found adjusting this headset to be an effortless affair. Particularly, the two volume dials are small and stiff, making fine adjustment difficult. It’s also quite easy to accidentally press one of the many buttons, turning on or off one of the features.


We also couldn’t come to terms with the way the Z300 handles its virtual surround mode. As mentioned, generally standard stereo is preferable for music listening, but the only way to turn this on is to go into the Windows settings panel and dig down to turn off Dolby Headphone. A process you then have to reverse to turn on virtual surround for gaming – something we would generally choose to do. Sources connected via Bluetooth and the jack socket just use normal stereo.


Turtle Beach Z300 – Sound Quality


Overall sound quality is actually very pleasing. The sound signature is reasonably flat by default and the range of the drivers is sufficient to provide plenty of bass and mid-range warmth. Top-end sparkle isn’t exactly out of this world but is on par with other similarly priced headsets.

Turn on Dolby Headphone and the Music Mode rather crudely boosts bass, treble and overall volume while also expanding the soundstage. It’s not wholly unpleasant but we’re not sure we’d ever choose to use it.


Turtle Beach Z300


As for Movie Mode (i.e. game mode), the effect is very much more welcome. Dialogue is pulled out from the soundscape and presented very clearly while atmospheric sounds feel much more placed in the world. It’s not so much the moments when a helicopter flies overhead that are so much more convincing but that the acoustics of any given space seem more realistic – small rooms sound like small rooms, open spaces sound open. In gaming this really helps to pinpoint the placement of competitors to the point where we’d consider it a small competitive advantage.


As for DRC, we didn’t notice it making much of a difference with loud noises still generally being fairly loud and quiet ones quiet. Certainly when gaming we noticed no advantage.


Other things to consider


As mentioned in earlier, we really don’t see the point of a removable microphone that leaves half of it behind but otherwise the microphone is very easy to position just where you need it and sound quality from it is very good.

The battery may not be replaceable but it will get you 15 hours of use between charges and the headset does operate while charging. The headset automatically powers off after a few minutes of inactivity.


Turtle Beach Z300


Should I buy the Turtle Beach Z300?


The Turtle Beach Z300 is a great product in many ways. Its combination of reasonable quality wireless PC audio, Bluetooth capabilities and compact design means it makes for a fairly practical everyday headset that could even be used on the street as a set of headphones. However, it has several oddities that mean it doesn’t really feel like a complete success.

The main one is the way that it’s basically forced into being surround sound or standard stereo only when used with a PC, with no way to easily switch between them. This just feels like a crucial oversight. The lack of a replaceable battery makes it far less convenient than the likes of the Steel Series H Wireless too, while the odd not-really-removable microphone still perplexes us.


Then there’s the price. PC World is currently listing it for £129.99 but everywhere else is charging over £150. Either way, this just doesn’t feel like a fairly priced headset. You can get other headsets that offer similar features for closer to £100 and there’s little here that really stands out as being of higher quality than the competition.


Verdict


The Turtle Beach Z300 is a great wireless, virtual surround headset, but it has too many oddities to justify its premium price.

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