The Last of Us, GTA 5 and Tearaway have all scooped multiple game BAFTAs at this year’s awards ceremony.
Taking the gong for Best Game 2014 was PS3 exclusive adventure title, The Last of Us. Developer Naughty Dog also took away the awards for Best Action and Adventure game, Audio Achievement and Story.
The voice of Ellie in the game, Ashley Johnson, was awarded the Best Performer prize for her portrayal.
Open world third-person shooter, GTA 5, not only achieved record breaking sales figures, but also managed to snag three game BAFTAs.
GTA 5 won the awards for Best Game Design, Best British Game and Best Multiplayer thanks to the GTA Online component of the title.
Unusual PS Vita title, Tearaway won the awards for Artistic Achievement for its paper-themed interactive world. It also took away gong for Best Mobile and Handheld game and Best Family game.
Blockbuster BioShock Infinite was awarded the Best Original Music prize, while FIFA 14 took home the Best Sports game gong.
Originally launched as a Xbox Live and PSN title, Brothers: A Tale of Two Sons was awarded the prize for best innovation. The game uses a single analogue stick and pair of shoulder buttons to control each brother, which you’ll have to manouvere to solve increasingly tricky logic puzzles.
Size Does Matter achieved the coveted BAFTA Ones to Watch Award, while Gone Home took away the Best Debut Game title.
Papers, Please took the prize for Best Strategy and Simulation game, after becoming one of the biggest Indie hits of last year.
Developer Rockstar Games was awarded the BAFTA Fellowship for 2014 for its “outstanding contribution to film, television or games.”
BAFTA gave Rockstar the award because its games like Red Dead Redemption, Bully and GTA 5 have been “at the forefront of the gaming industry for over a decade.”
“The creativity and passion exhibited by the Rockstar teams have inspired a generation of game developers to raise the bar in every aspect of game development,” said Harvey Elliott, chairman of the BAFTA Game Committee. “From design and mechanics, through to storytelling, cinematics and audio immersion, and in the process creating games that compete so profoundly on a global stage across all entertainment media.”
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