Kinect Sports Rivals Game Review


Exclusive to Xbox One


So far, Microsoft has struggled to find anything much game-wise to justify the Kinect sensor bundled in every Xbox One. Sure, we’ve all experimented with voice control and voice search, with varying degrees of success.


True, some of us will have commanded Ryse: Son of Rome's Roman legions in our most stentorian tones, shouted orders at Riley in Call of Duty: Ghosts or hailed a few zombies with an ‘over here’ in Dead Rising 3 . Yet have we seen anything so far that really makes Kinect seem vital, or that even ties in with the old ‘your body is the controller’ hype? Nope. So, until Harmonix finishes Fantasia: Music Evolved, it looks like it’s up to Kinect Sports Rivals to do the job.


In a way, this is Rare’s take on Nintendo’s Wii Sports Resort. Set on a sports-crazed tropical island being fought over by three warring teams, it sees you pushing for victory across six gruelling sports: wake racing (or jetski), target-shooting, climbing, soccer, tennis and bowling.


Kinect Sports Rivals


And when we say ‘you’, we mean it, because the first thing Rivals does is scan your body and then your face, combining the results with some basic information to produce a new cartoon avatar that – theoretically at least – looks just like you.


In tests with several players of differing ages the software actually does a pretty good job, capturing nose shapes, facial structure, eye-size and details like beards or glasses, and only really coming awry when it gets to hairstyles, which can easily be substituted anyway.


It’s slightly uncanny to see such an authentic version of yourself clambering up a rock-face or hitting lob shots and smashes, though it must be said that the body shapes are more flattering than realistic; whoever you are, you tend to look athletic.


After that it’s into the game. Unlike so many motion-controlled sports games, Rivals crams in a single-player career mode, where you work your way through events as a guest for all three teams, before deciding whether you fit in with the truth and honour-obsessed Eagles, the shamanistic Wolf clan or the sneaky, tech-crazed Vipers.


It’s a good way to introduce you to the different sports, with a little training in each one by a drill-sergeant Coach, and the events scale up nicely in terms of difficulty.


Kinect Sports Rivals


At any time you can choose to go with the next story event, or have a crack at something else, with success in one event unlocking others you can try.


In the story-based missions you’ll be competing with the other teams’ main characters, but in ad-hoc events you’ll find yourself facing other players, whose performances have been analysed and the results uploaded to the cloud.


Sign-in with another player, meanwhile, and you’ll get options for head-to-head events and multiplayer competitions. Whatever you do you’ll grow your fanbase and earn money, enabling you to unlock further costumes, sports-specific equipment and events


If Kinect Sports Rivals is anything, it’s slick. The menus look great and are easy to navigate, it features a decent selection of cracking pop, dance and rock tunes, and the whole thing looks great. By moving the action to a fantasy island, the team has been able to go wild with the settings, so you’ll wake-race around a sunset bay full of rusting ships, then find yourself climbing up one later, leaping from handhold to handhold sunk into the vertical hull.


A tennis match might take place on the top of a rock stack, while even soccer games have great backgrounds, and fireworks when you score. Throughout you’ll see gorgeous lighting, sumptuous scenic detail, and some of the nicest water and wave effects around.


Kinect Sports Rivals


For the most part, the second-generation Kinect sensor is a vast improvement on the first, effortlessly tracking the fastest or most subtle movements when you’re steering your jetski, bowling your ball or serving and returning when you’re playing tennis.


It even tracks the movement of your fingers, so you can release the ball just like you would in real-life bowling, or break and accelerate by opening and closing your first. There’s precious little lag, and a little more flexibility. You no longer have to stand ten-feet back from your TV for Kinect to work, and you can even play some events while sitting down.


In short, this is Rare’s best Kinect Sports yet. The problem is that it’s still not consistently brilliant. Wake-racing is probably the best and deepest of the events, though there only seems to be a handful of courses with very little variation. You have a choice of power-ups and a meter you can fill by doing stunts as you get airtime from jumps and larger waves, and there’s some skill in how you race and in which route you take from gate to gate.


Kinect Sports Rivals


Climbing is also a lot of fun. You clamber skywards from handhold to handhold using simple reach, grab and pull motions, and occasionally jump and grab to cover larger gaps. In later events the game starts introducing hazards like wind or electrified handhelds, and there’s some tactical play in whether you take the slow but easy routes or the quick but dangerous ones. Best of all, you can grab other players and pull them from the rockface – good in solo play, great if hazardous for your health when playing against someone standing besides you.


Tennis and bowling are pretty much what you’d expect, but improved by the refinements to the Kinect sensor and the controls. The bowling is probably the best video-game version yet.


The tennis hasn’t quite got the pinpoint accuracy we’ve seen with tennis games that used the Wii MotionPlus remote, but the overall experience is not that far behind. Certainly, you can pull off a wider range of shots more reliably than you could on previous Kinect efforts.


Kinect Sports Rivals


That leaves shooting and soccer. Shooting is a little odd, in that you aim by pointing your finger but don’t actually pull any trigger, but the game mixes things up with different formations of targets, different movements, and a turret attack you have to unleash or dodge. It’s hardly the richest shooting gallery, but it’s slick and entertaining.


Soccer, sadly, is a bit of a horror. You basically take it in turns with your adversary to pass a ball from player to player before doing your best to whack it into the net. The game theoretically tracks the angle and velocity of every kick, and when it does so it really does look and feel great.


Unfortunately, it struggles to do so reliably, and the real key to winning seems to be making sure you save every attempt at your goal, while hoping you’ll get lucky with at least one shot. Your mileage will vary, but our test household hated soccer. In fact, we went out of our way to avoid it unless the story mode forced us into it.


Kinect Sports Rivals


There’s still quite a lot of ‘your mileage will vary’ at play here. Kinect still seems very susceptible to changes in or a lack of lighting, and we still found occasions where it struggles to discern a player’s feet even though they’re clearly in the field of view, or fails to see your reaching-and-grabbing climbing motions for some reason or other.


Soccer needs a lot of room to work, while you’re constantly chastised for players sitting or standing too close together (you’re going to need a bigger sofa) or for not having enough lights on in the room. Play in the evening, and you might need to break out those halogen lamps that only indie film-crews and decorators use.


When everything is working, Kinect Sports Rivals can be brilliant fun. It’s great if you can play with others, and even better if you get caught up in the leaderboards, and in beating the accomplishments of your friends – there’s even a secondary Kinect Sports Rivals Hub app to track progress and compete in monthly challenges.


What’s more, Kinect Sports Rivals usually does work, and it does so more frequently and consistently than previous Kinect-powered efforts. Yet there are still elements of frustration here, and still a sense that the individual events lack real staying power. It’s a game that shows off the potential of the second-gen Kinect, without making you feel that it’s really that essential.



Verdict


Kinect Sports Rivals is a good-looking, slick Kinect-powered sports game, which does a great job of showcasing the technical improvements to the sensor. Its create-your-own-avatar capabilities are impressive, the story-based single-player mode works well, and the best events are a lot of fun to play.

All the same, there are few revelations, and quite a few frustrations along the way. It’s the best Kinect Sports game yet, but it won’t silence any doubters.


Read more: Xbox One vs PS4



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Has Samsung’s first 2K smartphone been caught on camera?

Samsung 2k Phone leak

Is this the first 2K phone from Samsung?




Get the salt shaker at the ready as this latest leak needs a fair pinch of the seasoning as a claimed image of Samsung’s first 2K smartphone appears online.


Hitting the web courtesy of Twitter-based tipster @WindyLeak, the claimed 2K Samsung phone has been snapped within a development dummy case. Although there are no further details on the phone’s specification, it has been suggested that the handset is the first to pack a 2K panel.


“Clear pic for 2K resolution display #Samsung,” the leakster wrote on the Twitter posting.


With so few details surrounding the leak and no comment on where the image originated from we suggest this leak is taken somewhat lightly for now.


Despite the slightly sceptical nature of the leak, the latest reports back up months of murmurings of a Samsung handset with a 2K display.


With the Samsung Galaxy S5 having widely been expected to become the first smartphone to pack a 2K screen, the Korean manufacturer left many disappointed when it arrived with a more standard 5.1-inch, 1080p Full HD display.


Since, then, however, reports have continued to circulate on Samsung working on a ‘premium’ flagship device which runs a 2560 x 1440 pixel 2K display.


In recent weeks an unknown handset circling under the moniker of the Samsung SM-G906S has been doing the rounds with a claimed 2K panel tacked on.


Read More: Samsung Galaxy S5 vs HTC One M8



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Xbox One could add Xbox 360 emulator, Microsoft teases

Xbox One

Could the Xbox One soon play 360 titles?




Microsoft has teased gamers, suggesting that Xbox 360 emulation could soon be added to the recently launched Xbox One console.


A move that could lead to Xbox One owners having the ability to play their Xbox 360 games on their new consoles, the mooted Xbox 360 emulator has been confirmed as being under consideration, although Microsoft has remained coy on when it might be rolled out.


Questioned on whether an Xbox 360 emulator for the Xbox One is in the works, Microsoft’s Xbox development lead Frank Savage told Kotaku, “There are [plans].”


Metering expectations he added: "We’re not done thinking them through yet, unfortunately. It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”


Although in theory this 360 emulation could offer Xbox One gamers the chance to play existing 360 games direct from disc, Microsoft could also choose to force gamers into rebuying the titles in digital download form in order to play them on the next-gen console.


Savage’s comments were reportedly made during Microsoft’s Build 2014 conference in San Francisco last week, a gathering that saw the Windows Phone 8.1 mobile operating system formally unveiled with its own Siri-esque voice control system, Cortana.


Until now, the Xbox One’s lack of backwards compatibility has been something of a bugbear for many gamers. To date the Xbox One has been consistently outsold by Sony’s rival PS4 console, with a lower price point and more gaming-centric focus aiding sales of the PS3 follow-on.


Read More: Xbox One vs PS4



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Motorola Moto X +1 to be new flagship Android offering?

Motorola Moto X

The Motorola Moto X could soon be replaced




Motorola’s next flagship Android phone has leaked, with the upcoming Samsung Galaxy S5 rival reportedly set to be known as the Motorola Moto X 1.


With the original Motorola Moto X having launched last year as the big brother to the TrustedReviews Product of the Year Award winning Motorola Moto G, the American manufacturer looks set to launch a Moto X follow-on in the near future.


Leaking courtesy of the serial Twitter-based tech tipster @evleaks, the Motorola Moto X 1’s branding has been unearthed, although concrete specs still remain shrouded in mystery.


“Motorola Moto X 1: coming soon,” the leakster has teased alongside a graphic of the phone’s expected logo.


Although it is possible that the Motorola Moto X 1 will be the first handset to come from Motorola since it was taken over my Chinese giant Lenovo earlier in the year, it is likely that the phone has been in the works long before former owner Google offloaded the phone maker.


Although Motorola Moto X 1 specs are still to be revealed, it is expected that the phone will be a marked step up on the 4.7-inch, 720p AMOLED display hosting, 1.7GHz dual-core CPU powered, Android run Moto X of 2013.



Read More:
HTC One M8 review



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YouTube music service delayed until designers "get it right"


YouTube’s much-rumoured music streaming subscription service has been delayed because bosses are not yet satisfied with its design, according to a new report.


It’s been more than a year since we first reported on rumours that YouTube was working on its own music service to rival Spotify, and there have been several updates since. Yet it seems as if it’s still not ready for release.


According to a new report from Billboard, which cites "an executive briefed on YouTube's plans," the video giant and its Google overlords are holding back the launch of the music service.


This despite the fact that the necessary licensing deals - often the biggest headache for a new streaming service - for a $5 or $10 per month service have been signed and sealed for a year now.


Unlike other Google services, YouTube does not wish to launch its new project until it is a finely polished and feature-complete product. It also needs more work in order to be clearly differentiated from its rivals (including, presumably, Google’s own Play Music).


"They feel that there's just too much scrutiny of this product, and that they need to get it right out of the gate," according to an unnamed senior label executive.


It’s thought that YouTube intended to launch its music subscription service by the end of 2013, but this inability to nail down a clear final product means that we could now be looking at a release some time in the second quarter or beyond.


Among the design issues YouTube is said to be tackling is what to show when a featured track isn’t accompanied by an official video. One idea is a simple provision of static album art, while another idea said to be under consideration is a dynamic art video made of stock footage.


Another, more fundamental issue is how to balance the new subscription service with YouTube’s existing free-for-all video service.


Read More: iTunes radio vs Spotify



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Google developing Android TV set-top box interface


Google is producing a new living room entertainment interface called Android TV.


The company’s last attempt to break into the smart TV UI space was the failed Google TV, which launched back in 2010 to little fanfare and even littler uptake.


Android TV appears to right the wrongs of this earlier attempt through a dramatically simplified navigation system.


According to documents and screenshots obtained by The Verge, Android TV sees Google steering away from trying to turn the average Smart TV into a giant Android smartphone, which is how Google TV felt at times.


"Android TV is an entertainment interface, not a computing platform," writes Google in the leaked documentation. "It’s all about finding and enjoying content with the least amount of friction."


This means that Google is reigning in its ambitions and focusing on accessibility. The company is said to be asking developers to concentrate on simplicity in their Android TV apps. The buzzwords here appear to be "cinematic, fun, fluid, and fast."


Apparently, this means that Android TV will draw closer to existing efforts such as Apple TV, Roku, and the new Amazon Fire TV. The interface will involve a line of scrolling content cards for movies, apps, and games.


In a further level of simplification, Google will push recommended and recently started content right to the home screen, so it’s there as soon as you turn on the TV. There’ll be no need to boot up an app in order to start browsing for content.


Even where the latter does occur, Google states that it should never take more than three clicks or gestures to move from the home screen to a piece of content.


Like the aforementioned Amazon Fire TV, there’ll be a bundled remote control with basic navigation buttons, as well as an optional game controller. Another familiar touch will be the inclusion of voice input recognition.


Where this leaves the Google Chromecast HDMI dongle, which takes a very different approach to living room entertainment, is slightly unclear.


It’s also unclear who will build the actual Android TV box itself, although reports back in December seemed to suggest that Google would be producing a set-top box in-house.


Next, read how Amazon Fire TV could make Apple and Google serious about TV



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MiiPC PC Review


What is the ZeroDesktop MiiPC?


This is one of the first desktops we’ve seen that runs Android, and it’s also one of the only machines we’ve seen – of any form factor – to put a big emphasis on parental controls. It’s a system designed to be a capable family media machine as well as a child’s first computer, and its maximum price of $149 – around £89 – keeps it firmly in the budget ballpark.

It uses ZeroDesktop’s bespoke software that grants children their own accounts and parents plenty of control: it’s possible to monitor usage, restrict gameplay and even log accounts out from other Android and iOS devices. The MiiPC emerged from a successful Kickstarter project: ZeroDesktop asked for $50,000 back in early 2013, and raised $175,000.




ZeroDesktop MiiPC: Design & Build Quality


The MiiPC is a small, good-looking machine that’ll be at home around the house: it’s tiny enough to sit beneath a TV, stylish enough to be at home in a kids’ room, and small enough to be used in a kitchen or office without interfering.

It’s made entirely from plastic. The matte top has a shallow angled section and a dividing line down the middle, and the bottom mirrors this shape, with the addition of a glowing green light that illuminates when the system is turned on.


The top has a touch-sensitive power button turns the system on if it’s held down for three seconds, and the front has the MiiPC logo and an SD card slot. The rear has three USB 2.0 ports, an HDMI output, a Gigabit Ethernet socket and a single audio jack – it’s not exactly overflowing with ports.


The MiiPC weighs just 771g, which makes it easy to sling it in a bag. Its build quality isn’t a match for metal machines, though, so we’d certainly wrap it keep it protected.


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ZeroDesktop MiiPC: Setup & Software


The MiiPC is designed to be easy to use, so we’re pleased with the simple set-up. Android immediately recognised our keyboard and mouse, and the system snapped straight to 1080p with no scaling issues – the big buttons will be obvious to the most novice of users and, while there are options for adjusting the screen’s position, we didn’t need them.

There are immediate language options, and it’s easy enough to add accounts. You’re prompted to setup Wi-Fi and the date and time, too, although this process dumped us out of ZeroDesktop’s wizard and into Android’s settings – if you’re unfamiliar with Android you may have difficulty getting back again.


The MiiPC works with standard Android, but it’s designed to use ZeroDesktop’s own layout. It’s not much different from traditional Android, but it allows the MiiPC to work with ZeroDesktop’s impressive parental control tools.




These options are the most comprehensive we’ve seen, and they work on the MiiPC itself and other Android and iOS devices, with apps available in each OS’s store. Parents create administrator accounts on the MiiPC, and can then manage their children’s accounts from elsewhere.


The Monitor displays who’s using the system and what apps they’re running, and it allows parents to close apps or even log the user off. The Apps menu lists what’s on the device and can be used to customise what apps users can access – and how long they’re allowed to run them. Reports can be generated for each user, too.


The other key app is Cannonball, which optimises Android games to be used with controllers – including the superb Xbox 360 pad. It’s a great idea, and games tweaked for this service worked moothly. In other areas, though, it’s sorely deficient. Some genres are crammed with games and others, like the shooter category, have a mere handful.


We struggled to find games we’d heard of – once we’d got beyond Cordy, Jetpack Joyride and Hill Climb Racing we were out of luck. The rest of Cannonball’s library consists of games that tackle predictable mechanics, or taunt lawyers with blatant rip-offs of other titles or franchises. It’s a sorry sight.


Elsewhere, there’s a decent file browser, a media server tool and ZeroDesktop’s own browser, which has conventional functionality and also includes Flash support.


The Mii uses Android 4.2.2. That’s Jelly Bean, and it’s out of date, so it means this machine is missing out on numerous features. Android 4.3 introduced better OpenGL support, more languages, better DRM APIs, user profile options and file system improvements, all of which are under-the-hood changes that could impact on the MiiPC’s performance in a big way.


Android 4.4 introduced similar improvements that this machine just can’t use, from wireless printing and a new interface to performance optimisations specifically for low-spec devices.


There’s another big downside to the MiiPC, and that’s the absence of Google Play. ZeroDesktop has installed the 1Mobile Market as an alternative, and it’s surprisingly packed: apps like Facebook, Dropbox and YouTube were easy to find, and we quickly dialled up Evernote, Spotify, Skype and eBay.


Most of the big names are there, but we couldn’t find Minecraft and testing tool Geekbench – so beware that, as good as 1Mobile Market may be, it’s no substitute for the official Google store.



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