Google Play Store app next for a Material Design overhaul


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Google Play Store




The Google Play Store app itself is the next to receive an overhaul from Google, bringing with it a new design and handy new features.


Google has been steadily working its way through its roster of Android apps, supplying them with new features and giving them a new look inspired by Material Design. That's the bold new design language it used to create Android 5.0 Lollipop.


Google UI engineer Kirill Grouchnikov has taken to the company's social network to announce an impending Google Play Store update.


"Coming soon to your Android device(s)," he writes. "The latest release of Play Store has full-height drawer, real-time card shadows on L , consistent visuals and scrolling in My Apps and a brand new My Account page. The rest you'll need to hunt down on your own :)"


As you can see from the attached image, the new Google Play Store will be more in keeping with stock Android 5.0 as experienced on various Nexus and Motorola devices to date. That will also extend to consistent animations and classy real time shadows (though the latter will only be for Lollipop users).


There'll also be a new section for managing your accounts, with the ability to add or modify your payment options. You'll also have easier access to all of the apps you've purchased or downloaded through the Play Store.


Keep your eyes peeled, because the Google Play Store app should be updating any day now.



Read More: Best Android phones 2014




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Xiaomi may finally be coming west in early 2015


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Xiaomi, China's hippest smartphone brand, could finally be ready to make its presence felt in the West over the coming months.


The company has long been referred to as the Apple of the East thanks to popular, well built, and smartly marketed smart devices such as the Xiaomi Mi4.


But all of this success has come from Asia, and mostly in its home market of China.


Several reports, including one from China's Economic Daily News, are now claiming that the company could be ready to take the leap west in 2015. In fact the company's new flagship phone, the Xiaomi Mi5, may be revealed at CES 2015 in Las Vegas from January 6.


And what a proposition the Xiaomi Mi5 could prove to be, if the rumours are true.


It's claimed that the Mi5 will have a 5.7-inch QHD display, a 64-bit Qualcomm Snapdragon 810 CPU, a 20.7-megapixel camera, and a fingerprint sensor. Other leaks have revealed a near-bezel-free design.


It'll also, of course, have the latest version of MIUI - a custom Android-based interface that has received widespread acclaim (and which looks and behaves quite a lot like iOS).


Other reports have claimed that the staggeringly well equipped Xiaomi Mi5 will come at an equally staggeringly low price - just $325 (£208). We're talking OnePlus One territory here, but with specs that are another step forward.


Whether Xiaomi will be able to make the same dent in the West with its online-only model and slick marketing is another thing entirely, of course, but it certainly has the resources to make a go of it.



Read More: Samsung Galaxy S6 release date


Via: PhoneArena, SlashGear




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Audiofly AF140 Headphone Review


What are the Audiofly AF140?


Audiofly has been selling earphones in Australia and the US for a while now, but it's only recently made its move on the UK. The Audiofly AF140 are high-end triple-driver earphones that cost £249.99, but are far from the most expensive models in Audiofly's arsenal.

These are the most accessible tri-driver pair in the line-up, with a low-end dynamic driver providing that ear-pleasing warmth you rarely get with pure balanced armature earphones. As such, they don’t have quite the analytical and perfectly separated sonic signature that some of you might be after.


However, with a rather easy-going tone, natural mids and reasonably detailed treble, they offer an extremely pleasant listen.


SEE ALSO: Best Headphones Round-up



Audiofly AF140 – Design and Comfort While we find the Audiofly AF140 sound friendly, the design isn't. Rather like the Shure SE535, and the classic UE Triple.fi 10 earphones, the fit is rather involved.


Rather than leaving you to simply plug them into your ears, the Audiofly AF140 need a bit of moulding in order to get the right fit. The cable fires up and out of the earphones, trailing over your ears, rather than heading straight to the ground.


Some people seem to hate this style and how fiddly it makes the fit, but there are legitimate reasons for it – hence why we’ve seen it so many times in high-end earphones. It helps to avoid microphonic noise caused when the cable rustles and bounces off your clothing, by dampening any vibrations at the point of your earlobes. Microphonic noise is frequently a problem in IEM (in-ear monitor) earphones, exacerbated by a good fit in your ear canal.


So before you have a go at the Audiofly AF140 for their funny-looking – but actually quite standard – design, bear this in mind.



The key to getting the AF140 to feel right is to bend the semi-rigid earpiece stems around your ears. You can afford to be a bit rough with them, in our experience. After they spring back a little, the stems more or less retain their shape, meaning you’re effectively customising the earphones for your ears.


As well as reducing microphonics, the design also helps keep the Audiofly AF140 in place. Similar designs are used among sports headphones and you could feasibly use these for running. We’re not sure how we feel about sweating all over £250 earphones on a regular basis, though.



There's also one other practical issue with the Audiofly AF140: they're some of the most tangly earphones around. Or at least part of them is.


The cable has a two-part structure, the bottom of which is thick, fabric-coated and virtually immune to tangling. It’s the rubbery braided bit up top that’s the issue. It seems to get tangled up in itself and the earpieces every five minutes, and untangling is an awkward process thanks to the shape of the earphones. Patience is needed.


Audiofly AF140 – Accessories


To aid any fit problems you might have, the Audiofly AF140 come with loads of different tips. There are only three sizes – small, medium and large – but with single-flanged Silicone, dual-flanged Silicone and Comply foam to choose from, most people should have no problems.

We should also note that the sound aperture of these earphones is absolutely tiny, a bit like the Shure SE range. This means that, despite their size, they should suit people with very narrow ear canals – not something I can personally relate to, with ear holes the size of alleyways.



Also bundled are a 6.3mm adapter, airplane adapter, carry case and shirt clip.


The thing to note here is that there’s no inline remote. If you listen to music through your phone you’ll have to control your tunes directly.


The Audiofly AF140 cable is also completely non-removable, so you need to be extra careful when using them if you want them to last for years.


Audiofly AF140 – Sound Quality


There are many words used to describe headphones and, like well-spoken wine critics, some of them make you want to switch off instantly. Without wanting to do the same to you, the Audiofly AF140 might be described as 'musical'.

"What on earth else is it going to be?" you may well ask. We mean musical as opposed to analytical: it’s a compliment with inherent criticisms in this case.


The Audiofly AF140 are smooth and warm-sounding, with a natural tone that makes vocals in particular sound gorgeous. That tonality comes almost exclusively from the mid-range, which – like the Shure SE425 – is really quite excellent.



We don’t find these earphones particularly challenging: they want you to enjoy music rather than present details you’ve never heard before. However, their presentation of the mid-range zone, where vocals live, is great. Natural mids plus great texturing in this area are just perfect for delivering stripped-down vocal performances.


The Audiofly AF140 also offer a nice wide and involving soundstage, which is naturally a positive no matter what you’re listening to.


There are some elements we don’t love quite so much, though.



Audiofly needed to separate the AF140 from the higher-end AF160 and AF160, which use triple balanced drivers rather than the dual-armature, single-dynamic combo found here. As a result, the AF140 have a very warm tone that really has too much mid-bass, which can appear to clog up the sound a little with resonance-prone acoustic instruments.


Some of you will simply find this extra ‘warmth’ to be a positive, but we look for very precise separation and imaging in an earphone of this calibre. And the AF140 doesn’t quite meet expectations with all material. This mid-bass bulge can also appear to add flab to the otherwise good bass performance. As a whole, the bass response doesn’t have the discipline of the best £250 earphones.


We’re also not entirely happy with the Audiofly AF140’s treble extension. While top-end detail is good, its reach is pretty conservative, meaning that tingly openness you get with some of the best high-end earphones is absent. We’d offer some examples, but favourites such as the Phonak PFE232 have been discontinued, and the Shure SE series makes similar treble roll-off moves. It’s not altogether a great time for high-end in-ear models, much as the headphone market as a whole has expanded massively in the last few years.



Should buy the Audiofly AF140? If you’re looking for reference earphones that are going to rip apart your music and uncover hidden depths you’ve never noticed before, the Audiofly AF140 probably aren’t for you. The thick mid-bass and deliberately timid treble don’t allow for that sort of highly forensic presentation. And at times we found that disappointing, especially in the overly warm tone.


However, we can imagine many preferring this sort of approach to a purely analytical earphone. The fairly easygoing style is very pleasant if you’re not listening with critical ears and enjoy a little false warmth with your audio.


Verdict


Higher-end earphones for people who'd rather have a warm, easygoing tone than the most faithful audio reproduction.

Next, read more Headphones Reviews



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DRM was essential for iPod’s success claims Apple’s Eddy Cue


Apple has asserted the use of its bespoke FairPlay digital rights management software (DRM) was necessary to keep record labels on board during the early days of the iPod.


In the anti-trust trial to determine whether Apple unfairly inhibited competition with the iTunes and iPod tandem, company executive Eddy Cue explained why it was necessary to keep a tight leash on things.


Cue said the FairPlay DRM software, which ensured iTunes files could only be played on an iPod, was updated regularly to ensure Apple stayed ahead of hackers attempting to crack the ecosystem.


“If a hack happened, we had to remedy that hack within a certain time period or they [the labels] would remove all their music from the store,” CNET reports Cue told the court.


"We believed in interoperability, which was DRM-free. They [the record labels] wanted to have their cake and eat it too. They wanted to have all the interoperabilities with DRM-free with all the protections of a DRM."


He also took a shot at rivals like Microsoft who attempted a more open approach, but were unable to replicate the success and security of the iTunes and iPod combo.


"All these other guys that tried the approach of trying to be open failed because it broke. There's no way for us to have done that and have the success that we had.”


He also claimed Apple considered licensing out the FairPlay DRM technology (which is still used to protect App Store and iBooks purchases) in order to help the digital music market grow, but claimed the company couldn’t find a way to do it without compromising security.


“We thought about licensing the DRM from beginning, it was one of the things we thought was the right move that because we can expand the market and grow faster, but we couldn't find a way to do that and have it work reliably."


The DRM issue is just one element of the ongoing trial into whether Apple snuffled out competition and kept prices artificially high by using the exclusive relationship between iTunes and the iPod in the early days.


Earlier on Thursday we reported Apple's admission it had purposely deleted songs from users' iPods that had been purchased on rival stores.


In the class action lawsuit plaintiffs, who say Apple made it harder for them to take music they’d purchased elsewhere, are claiming damages of $350m. The trial is expected to last another week.



Read more:
iPod touch 6th generation: Features we want to see



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Facebook re-releases Slingshot messaging app following troubled launch


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Slingshot

Slingshot




Facebook’s has relaunched the standalone Slingshot media messaging app it hopes will ensnare some of the Snapchat crowd and bring them back underneath the company’s sizeable social umbrella.


The firm began working on a new version of the app following its launch in June due a myriad of teething problems, and now iOS and Android users can jump aboard with a revamped experience.


Slingshot initially launched as an app that allowed friends to exchange photos, under the premise that photos could not be viewed until one was sent back in the other direction. That’s now been completely ditched.


Instead, the app bares much more of a resemblance to Snapchat Stories as users can ‘Sling’ images to their followers all of which which appear in a feed. The new app makes it easy for content to be viewed in full-screen mode and enables users to interact with their friends’ posts.


The idea is for users to upload an impression of their day, with those photos and videos hanging around for around 24 hours before being swiped away and replaced by new content, Facebook says in a blog post.


Although the new Slingshot is a much more communal experience, users can still send private messages and replies to the shared imagery with captioned, annotated and filtered photos and video “reactions”


Slingshot users can find their friends through Facebook, Twitter and Instagram, and can also view an Explore section where they’ll apparently find “hilarious, inspiring and rad people around the world” to follow.


Have you given the new Slingshot a shot? Share your experiences in the comments section below.


Read more: Best Android camera apps 2014




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Apple Maps set for crowdsourcing boost, job posting reveals


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Apple Maps

Apple Maps




Apple is hoping to infuse its iOS and OS X Maps app with more data from the community of users, judging by a job posting detailed on Thursday.


The company is looking for a Community Client Manager to enable it to make improvements to the service via crowdsourced information.


According to the posting the successful candidate will also work towards integrating further aspects of Siri and Passbook into the Maps experience.


“The Maps team is looking for a talented and passionate software engineer to help develop the next generation of community services. Join us in building and extending the Maps application to allow Apple to crowdsource improvements to the Maps experience,” the job summary reads.


In the Description section the firm adds: “As an engineer working on Maps Community, your primary responsibility will be high-level UI development and architecture of the “Report a Problem” feature of the Maps application, and you will work closely with designers and engineers across the company to add new features and build the very best crowd-sourcing experience. You’ll also be working on the frameworks and plugins that enable Maps to integrate deeply and seamlessly with parts of the system such as Siri and Passbook, to extend and enhance the feedback experience.”


Currently user feedback is limited to the opportunity to report a problem, while it also collates information from the iOS Frequent Locations feature should the user permit it.


This apparent new drive could see Apple integrate some useful features akin to those Google Maps has benefitted from since the integration of its Waze acquisition. That could mean an influx of crowdsourced data on traffic, speed traps and petrol prices within Apple Maps.


Apple was believed to be in the market for Waze before Google paid over a billion dollars for the Israeli startup, so it wouldn’t be at all surprising if the company was now working on its own like-minded initiative.


Read more: Apple iOS 8 review


Via: 9to5Mac




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BBC iPlayer finally lands on Xbox One


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iPlayer

iPlayer




The BBC iPlayer catch-up TV app is now available to download for the Microsoft Xbox One console, more than a year after the next-gen gaming system first went on sale.


The key entertainment app can be downloaded freely from the Xbox Store from today, giving console owners the change to tune into the likes of Doctor Who and Eastenders on-demand.


The app brings the new unified iPlayer design launched earlier this year, will display 1080p content and will also integrate the Kinect voice commands like “Xbox play” and “Xbox pause”


Now that Microsoft has dropped the Xbox Live paywall to watch entertainment apps, console owners will be able to access all content regardless of whether they’re paid-up Gold members.


The launch comes at an ideal time for both parties with Christmas on the horizon. The Beeb will hope its ever-growing numbers will be further boosted around the festive season.


Microsoft will hope the launch inspires more console sales, while it also brings parity with the Sony PS4 which got the iPlayer app upon launch last November. Ironically the PS4 got the still-missing-from-Xbox-One Sky Go app today, which dampens the party somewhat.


As part of today’s announcement, the BBC also revealed it is increasing the download availability window from 7 days to 30 days making an even wider array of content available. Right now the change applies to smartphones, tablets and computers.


Dan Taylor-Watt, Head of BBC iPlayer said: “TV is undoubtedly king at Christmas – and the arrival of BBC iPlayer on Xbox One gives viewers even more choice on how they watch. 30 day downloads arrives just in time for those unwrapping new devices, perfect for catching up on the bumper Christmas schedule.”


Read more: Xbox One vs PS4




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